Break From Cragscleft Prison (Mission 2)

My best time on Expert:  45 minutes, 44 seconds
Maximum Possible Treasure:  1688

Introduction

"Before death came, the liars were made to feast upon the hands of the thieves, and the thieves were made to ingest the tongues of their liar brothers, and we praised the Master Builder for his judgements."
  — The Hammer Book of Tenets

I went to Cutty's place to deliver the scepter, but Cutty wasn't there. He'd been arrested by the Hammerites. Apparently they didn't approve of his occupation, and I doubt they approve of mine. So hopefully they'll never catch sight of me when I break him out of their prison. Which is what I'm going to do.

They're holding Cutty in a mining complex carved out of a quarry. The quarry's flooded, but the Hammers still work the top level mines, and have converted part of the complex into a penitentiary for those who..."violate" their tenets.

An associate of mine was confined there, and has provided me with a map. It would be difficult to get in by way of the main gate, but there is another option. The mines break the surface of a hill south of the quarry. I'll drop into the mines and head for the prison, which will be found somewhere uphill and to the north. The Hammers don't venture into these lower mine levels because they're reputed to be haunted.

I'd rather not have to do this job, but Cutty's a reliable fence, and I don't appreciate the Hammerites abducting him. And he owes me money for the Bafford job....

Objectives:  Normal

  1. Your map doesn't show the way through the mines, so you're going to have to scout around to make your way to where they hold the prisoners.
  2. Cutty still owes you for the Bafford job. Break him out, and you'll get your cash.

Objectives:  Hard

  1. Your map doesn't show the way through the mines, so you're going to have to scout around to make your way to where they hold the prisoners.
  2. Cutty still owes you for the Bafford job. Break him out, and you'll get your cash.
  3. Issyt the Beggar borrowed your lucky hand of glory and, knowing him, probably hid it from the Hammers' body search in ways you'd rather not think about. Get it back!
  4. There's bound to be some pricey religious icons in any Hammer complex. Try to come out with at least 500 worth of their stuff.
  5. Escape from the prison with Cutty.

Objectives:  Expert

  1. Your map doesn't show the way through the mines, so you're going to have to scout around to make your way to where they hold the prisoners.
  2. Cutty still owes you for the Bafford job. Break him out, and you'll get your cash.
  3. You've had your eye on Basso the Boxman's sister for a while now. If you break him out of Cragscleft, she'll probably be VERY grateful.
  4. Issyt the Beggar borrowed your lucky hand of glory and, knowing him, probably hid it from the Hammers' body search in ways you'd rather not think about. Get it back!
  5. There's bound to be some pricey religious icons in any Hammer complex. Try to come out with at least 1000 worth of their stuff.
  6. Escape from the prison with Cutty and Basso the Boxman.
  7. A true professional doesn't leave a mess. Don't kill anyone!

Simplified Objectives

  1. Sneak through the mines and factory to the Hammer prison.
  2. Locate and release Cutty.
  3. Locate and release Basso the Boxman.
  4. Locate Issyt the Beggar and get your lucky hand of glory back.
  5. Loot the complex for valuables. Need 1,000 total loot.
  6. Escape from the prison with Cutty and Basso the Boxman.
  7. Don't kill anyone!

NOTE:  The objective of "Don't Kill Anyone" only seems to apply to humans (i.e., Hammerites, Prisoners, etc.). It does NOT apply to Spiders or Zombies.

Before The Mission

What You'll Encounter:  Zombies, Fly Swarms, Spiders, Hammerite Guards (including Swordsmen, Hammer-Wielders, and Priests).

Starting Funds:  Whatever you managed to steal from Lord Bafford's Manor. (Maximum possible: 1429.)

Starting Gear:

  • 20 Broadhead Arrows
  • 5 Water Arrows
  • 1 Noisemaker Arrow

Items for Sale:

  • 20 Broadhead Arrows (Cost: 25 each)
  • 15 Water Arrows (Cost: 50 each)
  • 2 Moss Arrows (Cost: 125 each)
  • 2 Healing Potions (Cost: 250 each)
  • 2 Speed Potions (Cost: 500 each)
  • 1 Tip (Cost: 100)
  • 1 Hot Tip (Cost: 300)

NOTE:  I do not know why your Sword and Blackjack are not shown under the "Starting Gear" for this mission. Fear not, you DO have them both.

The Hot Tip is useless...it gives you information that you will eventually find on your own during the mission. The Tip, while nice to know, is also useless to you, because I'm going to tell you what BOTH of them say anyways! :)

Tip: Word on the street is that the Hammers are eager to take back the top level of the haunted mines, because there's a specially-blessed holy water font there.

Hot Tip: According to Dikket, a "heretic" who was recently let out of Cragscleft, Cutty's being held in cell block four.

For this mission, you will almost certainly want at least one Moss Arrow (although you can find some in the mines). Depending on how you handle the Zombies on this mission, you may also want to buy more Water Arrows. If, instead of destroying the Zombies, you plan to run past them, perhaps a Speed Potion or two would be in order.

Recommended Purchases:  2 Moss Arrows, 15 Water Arrows. Total Cost: 1000

Mission Notes

The walkthrough for this mission has been redone, for two reasons: 1) The original walkthrough contained some areas which were rather difficult to do, and were taken out and replaced with easier methods; 2) There were a few changes made to this mission in Thief Gold.

Previously, I had stated here that the final pickpocket-able guard had been found. Apparently, I was mistaken. Someone wrote to me and told me that one of the two guards near an alternate entrance (a staircase which connected to both the mines and the pools of water) had a Healing Potion which can be lifted. While this is true, someone else has also written in stating that this potion is only there on the Hard difficulty level, not the Expert. So we are still looking for one last pocket to pick. :(

A note regarding your stats at the end of the mission: When I completed the mission, I had the following confusing stats shown:

"Innocents Killed: None, and Others Killed: 1"

After some experimentation, I concluded that the one enemy it says I "killed" was the rotating sensor in one of the guardrooms!

At one point in the mines, where there are Zombies roaming around, there is a corpse lying on the floor in one of the passages. I have stated in the walkthrough that this is NOT a Corpse-Zombie. I have had at least one person write in and tell me that it is, in fact, a Hammer Haunt corpse, which animates and attacks you. From personal experience, I have found that this is simply a corpse. I have even picked it up on occasion (although that was in the Original Thief, and not Thief Gold). However, I have moved close to and past this corpse several times in Thief Gold, most notably when finishing the mission carrying Basso, and have never had it animate. I am not sure what circumstances are required to get it to do so.

Walkthrough

The Mines, Lower Level The Mines, Upper Level The Factory Level Prison Level, Looking for Cutty Prison Level, Looking for Basso Prison Level, Looking for Issyt The Barracks Level To Find the Missing Evidence Escaping the Mines
The Mines, Lower Level

You start facing an entrance into the mines that is below the waterline. Enter the water, and head for the tunnel. Once you are completely submerged, stop, look down, and move towards the floor. You will find a diamond there (35, Treasure Count: 35). Fix your view so you are looking forward again, and push on ahead. The tunnel turns to the right, and you will need to look down again to continue on your way. From here on, follow the tunnel until you emerge from the water into a dark mine area. Ahead of you, you should see a small swarm of flies in a dimly lit area. Move forward, towards the flies (which you will now see are circling over a corpse).

There are two ways that you can proceed here. The first way is suggested to you only if you're interested in obtaining a few more Moss Arrows. If you are not interested in that, then skip down to the paragraph that starts "Head towards the corpse...".

Get on the track to the left of the corpse, and move forward. Take the first left you come to. Follow this path all the way, until you can go either left or right. Turn right, and you should be facing a large hole with some sort of an elevator platform in it. Move forward...you want to get to the edge of the hole, but not fall the entire way. Standing on this semi-ledge, looking down, you should see a Spider. From up here, you can take aim with your bow and skewer him with a single shot. (Save your game if you like to preserve your arrows, just in case your first shot miss...I usually need three or so before I get the aim right.) Once the Spider is dead, fix your view ahead again. Hop onto the platform. There is a box with buttons on it right in front of you. Push the bottom button, and the lift will take you down to where the Spider was. Turn until you are facing a tunnel that goes downwards. Follow it to the end, where you will find 2 Moss Arrows. Turn around, go back to the platform, get on, and push the second button from the bottom. This will take you back up to the previous level.

Once the lift has stopped, turn so that the box is directly behind you. Facing the track, move forward, and jump so you are back on solid ground again. Now, move forward and take the left turn. Follow this tunnel until you can turn either left or right. Turn right, and move forward. You should now be back in the entrance area with the flies and corpse.

Head towards the corpse, but take the tunnel to the right of it. Move past the crate, and underneath the next lamp, look down. On the ground you should find a silver nugget (50, Treasure Count: 85) and a gold nugget (100, Treasure Count: 185). Now, continue moving forward, and you will come to a rise. Continue until you top the rise. You should find yourself on some tracks, at a crossroads. Turn to your right, and move forward into the next room.

SAVE YOUR GAME! That's a Corpse-Zombie on the floor, but will not awaken if you don't get too close. To your right is an opening in the wall. Hug the wall until you can get into the opening. Once in, follow the tunnel, and you will come to a room with three corpses in it. Again, be careful...one of them is a Corpse-Zombie. To your left you should see a lighted area above. This is where you want to go. Hug the wall, moving forward (the funny-looking corpse dead ahead is NOT the Corpse-Zombie). Once you're at the end, hold down the spacebar to climb up onto the ledge. Now, ahead, you will see an area straight ahead, and one to your left. It is to the left that you want to go. Jump up, move forward, until you are in this area.

Long way down, isn't it? But you need to get across, and the bridge is out. Turn to the left, and you should see a room of sorts, and a ledge. You want to jump onto this ledge. Once you've done that, move carefully into the room. There's a big hole here, so be careful.

Looking across the hole, you should see a silver nugget. Leap across the hole to get it (you may want to slide over to an area where the whole is not quite so wide). (50, Treasure Count: 235.) Then, turn around, facing the direction you just came. There is a large square hole in the wall, next to the entrance you used to get here. Jump across to his opening, and pull yourself up into it. Turn to the right, and move forward, so that you are standing on another portion of the bridge.

SAVE YOUR GAME! I've taken the plunge here on more than one occasion. You want to jump up onto one of the rails. As you face across to the other side of what was once a bridge, it is the left rail you want. (NOTE: You want the rail on the section you are currently on, NOT the one across from you!) Face the rail you want, then back up until the other rail blocks your progress. Then, move forward, and jump onto the rail. Now, turn to your left, and climb up onto the outcropping. Move forward, and the ground will start to rise up.

The Mines, Upper Level

SAVE YOUR GAME! This is a patrol area of Zombies! There are at least four Zombies roaming this area. You can do this area a number of ways:

  1. You can sneak through the area, hiding when you need to. While this will probably take less time, it is not recommended, as you will have to come back this way later, and you will not be in much of a condition to run, hide, jump, etc. while being chased by Zombies.
  2. From the position where you are, run forward, past the hole (we'll come back to the hole), and take the first left. This area is an old church, and there is a Holy Water Font here.
  3. If you can lure the Zombies into the water area, and can get the Zombies to follow you INTO the water, about halfway across the distance, they collapse and die. I don't know why this is. (When I did this, I was playing version 1.14. Apparently, it was a bug, and has been fixed in the upgraded versions.) If you want to try this method, to get to the water area from the church, do the following: head down the hall leaving the church, then turn right. In the elevator room, turn left, and follow this passage until you can turn left. Take this left turn, and follow the tunnel, and take the first right. This passage will end in a small underground lake.

My method of choice is #2, and that is the one I am describing here.

[Note:  In the tunnel directly opposite the hole in the floor, there is a corpse lying on the ground. It is NOT a Corpse-Zombie. However, see the note in "Notes Regarding This Mission", above.]

Run forward, past the hole in the floor (we'll get to the hole again later), and take the first left. If you attract the attention of a Zombie along the way, so much the better, let him follow you. (And if you take the left and find a Zombie in the corridor ahead, just run past him.) You will find yourself in a church. In the left hand side of the room, in the furthest corner area, is a holy water font. Use it, and it will turn all of your Water Arrows into Holy Water Arrows, but only for 30 seconds. You can use these to destroy the Zombies (each Zombie requires 2 Holy Water Arrows to destroy it). Once you have lured all of the Zombies in and dealt with them, you should be free to explore the area more completely.

Directly underneath the Holy Water Font is a bottle of Holy Water. Pick it up. Now, on the same side of the room as the font, but in the other corner area, you can find a single Water Arrow (this is in front of the fallen font). Also in this room, directly across from the entrance, you will find a candlestick (50, Treasure Count: 285) and a golden hammer (75, Treasure Count: 360). Turn around now, and leave the church. At the end of the hall, turn right, back into the room with the hole in the floor (where you entered the Zombie area from).

This hole in the floor is the elevator shaft. Go over to the box that you should be able to see, and press the top button to call up the elevator. (You will have to get close to the box, and then lean over to hit the button without falling down the shaft.) While the elevator comes up, turn to the left, and walk down this hall to the end (where there is a cart underneath a lamp). Turn left here. Walk down this hall, but hug the wall...when you get close enough, the skeleton there will shoot his skull at you. Follow this track to the end, then turn left, and walk forward. You should see a latter up ahead. Climb up the ladder, and then jump off to the area on the right. Move through the opening you see ahead, and look down. Take the gold nugget (100, Treasure Count: 460) and the silver nugget (50, Treasure Count: 510). Turn around, and leave the way you came in. You will have to drop down to the ground from here.

[Note:  Apparently, I am incredibly inept in the art of ladder climbing. I've been told that simply jumping towards the ladder will allow you to use it to climb down again. For some reason, I just can't seem to do it.]

Once you're back on the floor level, turn right and move into this area. Turn left, and you now have two choices. You can either enter the factory from one of two ways. If you take the left path, you will have to deal with two guards before climbing the stairs into the factory. This also puts you in a more difficult position (I think) with one of the other guards. Instead, I suggest the right hand path.

SAVE YOUR GAME! You may need to reload after this point. Turn right. Use your holy water to make Holy Water Arrows, and shoot the Corpse-Zombie while it's still lying there. Turn right, and walk forward until you find a door on the lefthand wall. Turn to face it.

[NOTE:  Destroying the Corpse-Zombie like this draws the attention of some Hammerites in another nearby section and, if he's close enough, may also draw the attention of the Hammerite patrolling behind this door.]

SAVE YOUR GAME! This is a patrol area. There is a Hammerite behind this door, and he can be annoying. Open the door, and move inside, keeping in the shadows. If he is in this room already, then he's most likely spotted you. Reload, and wait for him to leave.

It is very difficult to sneak up and blackjack this Hammerite while he's in the same room with you. Instead, wait until he's left, then move over near the exit he took, and wait. He will come back shortly, and when he pokes his ugly hammer through into the room, club him.

Once he's down, continue on, following the path until it ends at a ladder. Climb up it, then jump off to the right. There should be an elevator box in here. Push the lower button, wait for the elevator, then climb on and push the top button. The elevator will take you up to the factory level.

The Factory Level

Get off the elevator and go through the door up ahead. Turn left, down the stairs, and you're in a room where you can keep going straight, or turn left. Take the left turn, but be careful. Although you are walking above the Hammerites working below, if you make too much noise or leave the shadows, they can spot you! Walk forward, and continue straight on until you can go straight no further. Turn right here, and again walk forward until you cannot anymore. Turn right again. Walk forward, staying in the shadows, to the end of the walkway. You should now be at a dead-end on the catwalk, the only way to go being a stairway down to your right.

SAVE YOUR GAME! This part can be very tricky. You should still be facing forward (the direction you were moving), so the staircase should be on your right. Move forward and jump up onto the railing in front of you. Once there, look straight down to the floor far beneath you, and shoot a Moss Arrow there. Once the time is appropriate (i.e., no guards looking in your direction, no one directly beneath you, etc.), FALL down onto the moss (FALL, do not JUMP!). If you did not change your facing at all, you should be facing the direction you want to go. Move forward, turn left, and follow the path to the top of some stairs.

[Note:  Although I have yet to try it, it seems that perhaps using your Noisemaker Arrow here to clear the Hammerites out of the room below you might be an excellent way to accomplish your goal.]

Hide in the shadows, and sneak over to the exit ACROSS from the two Hammerites, and listen to their conversation! AHA! Cutty is in cell block four! Once they are done chatting, one of them will turn, and head out the exit you are near. As he passes, lift the key from his belt (you may need to follow him for a little in order to get close enough). Once you have the key, club him. Now, return to the other room. While the second Hammerite's back is turned, sneak up to him. Lift the key from his belt, then use your Blackjack on him. Even though he's in the next room, your Blackjack will reach him. Now that the Hammer's are all asleep, turn around and move through the exit directly opposite from you. (This will be the exit where you were hiding, listening to the Hammers' conversation.)

[Note:  If you stick to the shadows, it's possible to do this part without knocking out either Hammerite, although lifting a key from one of them is helpful. You can avoid the stationary one by sticking to the shadows. The other one will move back and forth on a long patrol. Someone told me that he saw him in the entrance to cell blocks 3 & 4, and also back chatting away with his friend on the way back out.]

Prison Level, Looking for Cutty

Follow the hallway you're in, up some stairs, and you will come to a sign. Cell blocks 3 and 4 to the left, 1 and 2 to the right. Well, we know that Cutty's in cell block four, so turn left. Follow this hall, and you will come to an opening in the right hand wall, across from which it a torch. Douse the torch with a Water Arrow.

SAVE YOUR GAME! While this part is relatively easy, if it goes wrong you don't have to start again from too far back.

You may have noticed some sort of a rotating light on the ceiling in this room. It is some sort of sensor. It seems that, as long as you are hidden (i.e., in the shadows), you can move freely about with no penalty. However, once you move into the light, the sensor spots you, and the alarm sounds. Best to avoid that if at all possible. Fortunately, these sensors have a weakness. Shoot it with a Broadhead, and you disable it! Do so now.

Uh-oh...the sensor may be disabled, but that guard isn't! He'll come out of the small room and start hunting for you. Once his back is turned, sneak up on him, lift the key off his belt, and then wish him a good-night's sleep with your Blackjack.

Across from the opening you used to enter this room is an exit. Move forward, climb the stairs, and follow the sign towards cell block four. Follow this hallway, and you will come to an area with an opening in the wall to your right, and a closed door across from you.

SAVE YOUR GAME! This is a Patrol Area! There are at least three guards that patrol around the prison level, moving between cell blocks and between the upper and lower levels. When you get an opportunity to remove one of these guards from their patrol routes, do so. Note that one of these patrolling Hammerites has a key you can pickpocket. [As far as I can tell, these patrolling guards are unique to Thief Gold.]

Sneak into the opening on your right...this is cell block four. Across from you and up on the next level, you can see a Hammerite that occasionally is looking in your direction. So sneak through this room by sticking to the shadows. As you sneak through, you may want to note the cell numbers. Cutty is in cell six. But you can't get to him just yet.

Once you're through the room, follow the hallway and stairs up to level two. At the top of the stairs, turn left, and then stop just before the next left.

SAVE YOUR GAME! You are going to need to sneak through here. Take the left, but go slowly. Watch the Hammerite at the far end. When his back is turned, move forward, and stop in the next shadowy area. He may hear you, so once you're safe, wait for him to stop looking for you again. He will eventually turn around again, and you'll be able to move forward. Keep moving until you are safely out of his view.

Now, press yourself against the wall, FACING the wall, so that you can lean to the right, and lift the key off of the Hammerite's belt. Once you have it, turn to your left, and move forward. You should only go a few steps before you hit the wall. Now turn to your right, not quite 180 degrees. You should see a locking mechanism on the wall light up. You will need to use one of your keys to unlock (and open automatically) the door on your left.

SAVE YOUR GAME! Sometimes when you open this door, the Hammerite is looking in your direction. You need him to be looking away.

Open the door, then rush in behind the Hammerite and club him. Once that is done, turn to face the wall opposite the door. Hmmm...a bunch of levers. Highlight the lever at the bottom of the leftmost column, and use it. This will open Cutty's cell door. Now turn around and leave this room (the door has probably closed again...use your key to open it). Make your way back down to the first floor, and as soon as you enter the cell area, turn to your left, and go into Cutty's cell.

Cutty's not doing so well, is he? Not only can he not pay you, but it looks like he's not going to make it out of here alive. Just before he dies though, he will impart some information to you which will lead to your next mission.

NOTE:  At this point, your mission objectives change to the following:

  1. Sneak through the mines and factory to the Hammer prison. (This one should be checked).
  2. Locate and release Cutty. (This one will have a mark in the box, indicating its irrelevance.)
  3. Locate and release Basso the Boxman.
  4. Locate Issyt the Beggar and get your lucky hand of glory back.
  5. Find the evidence locker and retrieve Felix's map.
  6. Loot the complex for valuables. Need 1,000 total loot.
  7. Escape from the prison with Basso the Boxman.
  8. Don't kill anyone!
Prison Level, Looking for Basso

Leave Cutty's cell, turn left, and move out of the cell block. Turn left, and follow this passage, and continue straight on past the sign (Cell Block 3, Cell Block 4). Keep going until you reach an area like before, with an opening into the cell block (this time on your left), and a door directly across from you. Welcome to cell block three.

Enter the cell block. Once again, move through the room, keeping to the shadows, and make your way up to the second level. (If you are interested, look at the cell numbers...Basso in is cell four.) At the top of the stairs, turn to your right, and move forward, stopping before you reach the next right.

NOTE:  The following section (the two paragraphs enclosed between square brackets) is for players of the original Thief. While playing Thief Gold, I did not have two Hammerites to deal with here, only the only in the guardroom.

[ SAVE YOUR GAME! There's a bit of a problem here. Two Hammerites to deal with instead of one. The first is in an alcove up ahead, to the left. Fortunately, with patience, he can be dealt with.

If you are fortunate, he will be facing away from you, in which case you can deal with him normally. Usually, however, he is facing in your direction, and does NOT turn around. (I have only ever found him facing away once.) In order to take care of him, you will need to move PAST him. See that sliver of shadow on the ground in front of him. You have to sneak THROUGH that, into the deep shadows beyond, before you can club him with your Blackjack. Be sure to crouch down while you move through, to maximize your chances. Once you've taken care of laughing boy, you can work on freeing Basso. ]

SAVE YOUR GAME! To free Basso, do this part just like you did to free Cutty...sneak, wait, sneak, get the key, open the door, and club the Hammerite. Note: The prisoner at the end of the hall (closest to the guard) will panic when he sees you, and start calling for help. Ignore him...the Hammerites seem to.

Point of Interest: If you look in the book in this cell block, not only will you see that Basso is in cell four, but Dikket WAS in cell one, released when he recanted and informed. (Dikket was the man mentioned in the Hot Tip above.) Kudo's to the Thief team for this little bit of continuity! :)

To open the door to Basso's cell, activate the middle lever in the centre row. Then work your way back down to the first level. Basso's cell is number four...the second one on your left as you re-enter the cell block.

Oh dear...here is Basso, but he's unconscious. You're going to have to carry him out. Pick him up.

Prison Level, Looking for Issyt

Leave the cell, and turn left. Move forward, out of the room, and turn left again. You should be facing a door. Drop Basso here (he'll be fine, don't worry), and unlock this door with one of your keys (the locking mechanism in on the wall on your right). Enter the room, and move through the door directly across from you. (Again, the locking mechanism is on the wall to your right.) Welcome to cell block one.

[ NOTE: Once again, we have a difference between Thief and Thief Gold. The original Thief had a stationary guard in this room. If you're playing the original, then move up behind the Hammerite, and lift the key from his belt, then club him. Once that is done, move through the door mentioned above and continue with the walkthrough. ]

The first turn on your left leads into the cell block. Once again, you will need to sneak through, hiding in shadows. Unlike the other cell blocks, this one has a second exit, leading to the barracks. Ignore that for now. Once you've moved past the cells, take the first left, and make your way up to the second level. At the top of the stairs, turn left, and move forward. The first left is the way you want to go.

SAVE YOUR GAME! This is another of those move forward, hide, steal the key, open the door areas. Do this part exactly like before. Once you have the Hammerite unconscious, turn to the levers on the wall. Issyt is in cell nine. The lever to open this cell is the second one from the bottom, on the right hand side. Once activated, leave the room, turn left, and enter the second cell on the right.

Poor Issyt. Looks like the Hammerites were too much for him. Look down at the body. One of the hands attached to the skeleton is your Lucky Hand of Glory. Grab it, and then work your way back down to the first level. Stop when you come to the sign pointing the way you came, saying "Level Two".

SAVE YOUR GAME! This part CAN be tricky, depending on how you want to do it. Move forward, and turn left, and you should see the sign pointing to the Barracks. Follow the sign, but stop before entering the room. There is a Hammerite Priest in this room. Pull out your bow, and douse the torch at the far end of the room. Once the room is in darkness, you have two options. 1) Sneak up on the Hammerite and blackjack him. This is DIFFICULT. You have to move close to him, but not within blackjack range (once you're close enough to blackjack him, he sees you). Once you are close, LEAN OVER and strike him down. 2) Arm a Broadhead Arrow, and shoot it towards the far end of the room. The noise distracts the Hammerite, and he moves TOWARDS THE NOISE. While he's poking around for you over there, now you can sneak up on him and blackjack him. Once he's taken care of, take the stairs ahead all the way to the top.

The Barracks Level

SAVE YOUR GAME! This next area is a patrol area. There are two Hammerites wandering about up here. At the top of the stairs, turn left, and then take the next left.You should now be in a semi-opulent room, and Garrett is making a comment about how they spend their money. Directly across from you is a stained glass window. There is a passageway on either wall, ahead of you, and this is where the first patrolling Hammerite will come through. He doesn't turn towards you, he just keeps walking straight, so it's pretty easy to knock him out. Once he's asleep, turn back to the entrance you came in, and move to the left side as you face it (staying in the room!), and wait.

[NOTE:  In the original Thief game, the guard you just knocked out was carrying a Healing Potion which you could pick off his belt. In Thief Gold, this has apparently been removed.]

Another Hammerite will be patrolling the hallway you came in from. Wait for him, and when he passes...well, I'm sure you know by now what to do. :)

Once he's out, move into that hallway, turn left, and follow the corridor until you come to a door on the right. Enter, and open the chest. You'll find a small pouch of gold (100, Treasure Count: 610). Now, leave, and return to the semi-opulent room.

[NOTE:  For those who are interested. Instead of returning right away, turn right, and keep going to the next door. Inside you'll find another chest, with 10 Broadhead Arrows inside. Leave that room, turn right, then take the next left into the dining room. Across the room is the door to the kitchen. Inside, you will find a Water Arrow on the righthand counter. Once you've done that, work your way back to the semi-opulent room.]

Standing in the entrance to this room, facing the stained-glass window, you should see ahead some sort of table on either side of you. On top of each one is a golden hammer. Take them (75, 75, Treasure Count: 685, 760). On the ledge just beneath the stained-glass window is a pair of candlesticks. Take both of them as well (50, 50, Treasure Count: 810, 860). Turn to your right, and move out of the room. At the end of this short hall, on your right, is a stairway going up. Take it. Take it all the way up, and continue on ahead until you come to a left-right turning, with a Hammer insignia on the wall in front of you.

SAVE YOUR GAME! There is a Hammerite patrolling nearby, and you don't want him to hear you! Turn left, and go through the door ahead on your right. You should now be in some sort of a study, with a large hammer on the desk in front of you. As soon as you enter the room, go through the door on your right. Follow the passage until you come to a door on the right. Go through it. Now, turn left, and move forward, but do not go around the corner. Instead, try to position yourself so that, without leaning, you are looking partway around the corner. Wait here, until you see the Hammerite turn around. Once he does, you can sneak up behind him, get the key from his belt, and blackjack him.

Now, return to the study (the room with the hammer on the desk). Once you've entered the room, move forward, and turn left. At the end of this small area, on the wall to your left, is a safe. The key you just got from the guard outside will open it. Inside you will find a diamond and a crown (100, 125, Treasure Count: 960, 1085). Now, leave this room through the other door.

[Note:  In one bookcase in this room, you can pick up a scroll and read the story about a man named Nammon who made off with some items from the evidence box. This explains WHY you didn't find what you were looking for there, but other than that, there's nothing special about it. It is also interesting to note that in Cell Block 2, the only one you don't need to enter, the book lists Nammon as one of the prisoners, and that he died under questioning.]

Back in the hall now, move to the other end, and go through the door on your left. Upon entering, turn to your right. You should see ahead of you a banner to your left, and another safe to your right. Open the safe using the same key you used for the previous one, and you will find another diamond and a tiara (100, 200, Treasure Count: 1185, 1385). Now, go over to the banner that you saw beside the safe. Take out your Sword, and cut it down. Beyond is a secret drinking room. Move into it. On a table to your left you will find three bottles of wine (50, 50, 50, Treasure Count: 1435, 1485, 1535). That's everything from up here, so leave the room, and make your way back down to the bottom of the stairs. Once there, continue straight ahead, turn right, and enter the large room ahead, but stay in the shadows.

SAVE YOUR GAME! You should be on the other side of the stained-glass window. Across from it are some stairs leading up to another room. Inside, you should be able to overhear two men speaking. (NOTE: If you moved close enough to the stained-glass window when you picked up the candlesticks, you may have triggered their conversation already, and won't hear it now.)

Hide in the shadows. There is a treasure inside the room with the two men, but you can't get in without at least one of them spotting you. Stand near the staircase leading into that room, and jump. When you land, the noise will attract their attention, and they will come looking. When one of them is close enough, you can blackjack him. Then you can work more freely on the other one. Note that one of them has a key that you can pickpocket from him. If they stop looking for you, simply jump again to remind them of their duty.

[NOTE:  The above can get very tedious, as it can take a long time to finish. The treasure inside is not worth all that much, and if you don't mind having a slightly less-than-perfect score, you can ignore this entire area.]

[Another NOTE: One time, I was very fortunate...jumping brought them out, and I was able to club the Priest almost immediately. The gray Hammerite went back inside, and had his back turned. I was able to sneak up behind him inside the room and blackjack him.]

Once the two Hammerites have been disposed of, go up the stairs and on the table you'll find another golden hammer (75, Treasure Count: 1610). You're now finished on this level, so it's time to return for Basso.

To Find the Missing Evidence

Go back downstairs the way you came up, through the cell block, and turn right. Go through this door (unlock it with your key), and then go through the door directly ahead of you in the next room (again, use your key). You should now be just outside of cell block three, where you dropped Basso. Look around on the ground until you find him, and pick him up. Then, continue on forward. When you reach the sign showing which way to go for cell blocks three and four, turn to the left and go down the stairs.

In the room at the bottom of the stairs, drop Basso near the closed door, then continue through the room, but don't exit it. At the end of the room, turn left, and move forward. There is a hole in the wall in front of you. To get through, crouch and then move forward. Once through, go down the stairs to the water level.

Move forward, wading through the water, until you have to turn to the left. Turn, and move forward to the end, and up onto the dry area. This is a small shelter of some sort, and there is a dead thief here. There are a number of items to take here (you may need to move the body out of the way first), including Felix's note. Apparently this is Nammon, the guy who stole from the evidence locker. Also, you'll find a stack of copper coins (5, 1615), a stack of gold coins (25, 1640), and four stacks of silver coins (12, 12, 12, 12, Treasure Count: 1652, 1664, 1676, 1688). There are also 3 Water Arrows and 4 Moss Arrows.

Escaping the Mines

Time to get Basso again. Go back through the water and up the stairs, and crouch to go through the hole again. Now, go to the closed door, and open it (you should not need to use your key). Then pick up Basso, go through the door, and jump into the water. Follow the current until the flow drops you into a pool of water. (While following the current, try to keep your facing in the direction you're going.) Once you've landed in the pool, head through the tunnel directly ahead (assuming you've kept your facing as suggested). You'll be in another pool area. Directly across from where you entered is a tunnel to another cave, but this one is underwater. Dive, and follow the tunnel. When you emerge, come up for some air. Again, directly across from where you enter is another underwater tunnel. Once you've got your air supply full, dive and follow the new tunnel. This time, you'll exit into a pool with a ledge at the far end.

Climbing onto the ledge can be tricky here, since you've got Basso with you. On the right hand side of the ledge, you should be able to find a sort of "crease" in the rock, where two edges meet. Aim yourself for this, and press forward. Once you're on the ledge, enter the tunnel and follow it back into the mines.

Take the first left you come to, and then the next right. Ahead, you should be able to see the lift which you called up earlier. Move forward, and get on the lift. Drop Basso (make sure he's on the lift with you!), turn to face the call button box, and push the second button from the top. The lift will take you down.

Once you stop moving, pick up Basso again, and look around. Once you find a direction you can move in, do so (you may need to jump off the lift first). Keep following this tunnel all the way...there are no choices to make (you can even climb down the ladder you find while carrying Basso). Once you emerge into the daylight, you will be overlooking the area where you first started the mission. Congratulations! You've rescued Basso from the Hammerite prison!