Escape! (Mission 13)

My best time on Expert:  17 minutes, 2 seconds
Maximum Possible Treasure:  4106 (see "Mission Notes", below)

Introduction

"Danced we in joys and triumphs. With us the Woodsie Lord danced the stringsie foolsie man Rose the storms in shouty glee, the darkness in feary glooms, the fires in happy greed. Danced we away, and fed the sad stringsie manfool to their devourings for our thanks."
  — Final fragment of the "Notyets" manuscript

[No picture. The sound of a door opening. Distant voices, getting closer as they speak.]

1st Keeper:  This way?
2nd Keeper:  Look here. Our path is true.

[Sounds of Garrett's ragged breathing, and footsteps.]

1st Keeper:  In here?
2nd Keeper:  Yes.

[View changes to show Garrett's vine-shrouded view. More footsteps, and Garrett gasps. As the Keeper speaks to Garrett, we are shown images of him being freed from the Trickster's vines.]

3rd Keeper:  Since you left us, you've been a stone rolling downhill. Now you must aim this remarkable momentum. It is past time for the balance to shift.

[Odd animal noises are heard in the distance.]

2nd Keeper:  They come.
Garrett:  Wha—? Wait!
3rd Keeper:  The Trickster will not forgive you for doing what he could not. Nor I trust will you forgive us.

[Scene shows the Keepers leaving. Garrett gives a monologue.]

Garrett:  [Sounding contemptful] Keepers. Looks like I'd better get moving, or whatever those things are will waste a perfectly good rescue....

Objectives:  Normal

  1. If you want to survive, you'll have to get out of here.

Objectives:  Hard

  1. Get your stuff back.
  2. If you want to survive, you'll have to get out of here.

Objectives:  Expert

  1. Get your stuff back.
  2. Constantine wouldn't have put you through all this if he didn't have some serious plans for the Eye. You'd better find out what.
  3. If you want to survive, you'll have to get out of here.

Simplified Objectives

  1. Find some information on what Constantine plans to do with the Eye.
  2. Get out of Constantine's Mansion alive.

NOTE:  One of your objectives, "Get your stuff back", is for some reason not shown during the mission.

Before The Mission

What You'll Encounter:  Monkeymen, Insect-Beasts, Fly Swarms, Spiders, Fire Elementals, Frogs.

Starting Funds:  Whatever you retrieved from the Haunted Cathedral. (Maximum: 2126.)

Starting Gear:

  • 1 Constantine's Sword

Items for Sale:

  • There are no items for sale for this mission.

Your Blackjack is not shown in your Starting Gear. This time however, it is accurate. You start only with your Sword.

Despite what is shown in the cash box on this screen, you do not, in fact, have any of your treasure on you. The Trickster has taken it from you.

Recommended Purchases:  None. Total Cost: 0

Mission Notes

You are introduced to three new enemies in this mission: the Insect-Beast, the Monkeyman, and the Frog.

When you start the mission, you are back in Constantine's mansion, in the altar room. You've sustained some damage, I assume both from the removal of your eye and the vines which were holding you. You are at about half your total health value.

Once you leave the starting room, you'll enter the "basement" area of Constantine's mansion. It is a maze of caves and caverns, most of which will lead you to the same areas through different paths.

Throughout the mission you'll find some fruits on the ground. These fruits, when eaten, will restore two hit points to you. I suggest you get as many as possible. You don't need to eat them right away, they can be saved for later use.

The upper levels are the first two floors of Constantine's mansion. You'll find that a lot of areas are no longer accessible, due to the accelerated plant growth (the third level is completely cut off now). Also, Constantine appears to have done away with human guards, and now relies on his "creations" (the Monkeymen and Insect-Beasts). Note: Try to save at least two Gas Arrows (when you find them) for your final escape from the mansion.

Sparsely scattered throughout the caverns (mostly) are arrows for you to use. When you find them, use them wisely and sparingly. The last thing you want is to be stuck without a way of dealing with a problem.

A note regarding the Maximum Possible Treasure for this level. At one point, you will find all the loot that the Trickster took from you from the previous mission. If you found everything possible in "Return to the Cathedral", then this total is 2126, and your maximum for THIS mission is 4106. If you did NOT collect everything from the Cathedral, then these totals will be lowered accordingly. The running Treasure Count for this walkthrough will assume you DID collect everything...which makes this one treasure item the most valuable one you find in the game! (Monetarily speaking, of course.)

NOTE:  This level has a few areas where monsters can get stuck and can't move. Therefore, this walkthrough may be a little "off" in some areas, where I had monsters stuck and you don't, or you do and I didn't. There is also an area in the caverns where there are two Fire Elementals roaming with a few other monsters. Sometimes, by the time you arrive, the Elementals have already dealt with some of those monsters.

Walkthrough

The Main Cavern The Northern Caves The Treehouses The Southern Caves The Mansion
The Main Cavern

You'll start in Constantine's altar room, facing the altar. Move forward and go behind the altar. On the floor there are some of your belongings: your Blackjack, three Noisemaker Arrows, and two Rope Arrows. Grab everything, particularly the Rope Arrows. Then turn around and move back to the front of the altar. Turn left. Remember that door from "The Sword"? It was locked and you couldn't get through it. Well, it's now your only exit, so move through the door.

SAVE YOUR GAME! It's a little early for this, I know...but it's easy to get caught from this point on.

Turn left, and move down the stairs ahead. At the bottom, you have two choices. I prefer taking the lefthand staircase, so I suggest you do the same. Follow these stairs all the way down. Then move forward (you may want to crouch here). Move carefully, as there are three enemies nearby. When you are able to turn left, do so. There's a ramp ahead and to the right. Move over to it, then turn right.

Note:  There is an area close to the upper edge of the ramp, near the right side, where you can stand in total darkness. It's a bit tricky to find, but it's worth it if you wish to watch the movements of your enemies below.

At the bottom of the ramp you can see a burning brazier. Just underneath it is a spot where you can hide in complete darkness, even while standing. When the coast is clear, move into it.

SAVE YOUR GAME! Safe and sound...for the moment. Moving through this area are two Monkeymen and an Insect-Beast. Due to the problems in hiding their bodies, I suggest you leave the Insect-Beast until last.

If you turn so your back is to the brazier, you'll see two exits. The one to your right is part of the patrol routes of the three creatures. The one on the left, however, is a short dead-end. It is dark enough in there to hide yourself, and bodies, if necessary. Note also that there is a Fire Arrow within the brazier, and within easy reach on the ramp you just came down is a Moss Arrow.

Wait around until you can safely take out your enemies, do so, and hide the bodies when necessary. Once the area is clear, move into the main area of the chamber.

SAVE YOUR GAME! I know from experience that those three creatures can be difficult to get.

Look up. That's a Gas Arrow you see up there. There's also a sizeable hole in the wall that you can get into. Aim a Rope Arrow at the ceiling, and climb up the rope that falls down. When you're positioned properly, jump into the hole in the wall.

On the floor in this cubbyhole you'll find six Broadhead Arrows, two Gas Mines, an Explosive Mine, two Noisemaker Arrows, and two Flash Bombs. Also, among the remains of this poor fellow, you'll find a gold nugget (100, Treasure Count: 100).

When you've collected everything, turn so you have the exit (the hole you jumped through) on your right. Move forward until you are just shy of standing against the wall. Then lean over to the right. From this position, you should be able to grab the Gas Arrow (you may need to turn a bit before you can do it). Then turn right, and jump out of the hole onto the rope still dangling from the ceiling. Look up, grab your Rope Arrow, and fall to the ground.

You should still have your back to the wall which has the hole you just jumped from, so turn right, and move forward to the brazier. You've still got those two exits ahead. If you wish, go through the one on your right, and in the centre of the room you'll find a fruit which will heal you by two points. Then come back into this room. (If you would rather wait, you'll have another opportunity later.)

Whether you get the fruit or not, move through the other exit ahead (the leftmost one). Inside this niche, look up. There's a stone ceiling above with a strange rock-like pattern crossing it. Don't be fooled...your Rope Arrows will stick in that pattern. Shoot one into it, the climb up the rope, and jump off. (If you need to turn around somewhat before you get on the rope, be sure when you jump off you are facing a tunnel which turn to the right, and not a tunnel which exits above the main chamber.)

The Northern Caves

SAVE YOUR GAME! There are a couple of things here that may cause you to want to reload.

Move forward through this tunnel, turning as it does. You will quickly come to some "windows" on the right-hand side of the tunnel. Bypass the first one...it looks down into the room with the fruit mentioned above. The second window looks down into a tunnel, which is part of the patrol route for a large Spider. You may wish to sit here and wait for it, so you can shoot it with a Broadhead Arrow. (Note: Sometimes, I've noticed that this Spider will get "stuck" on its patrol. If it doesn't come by after a while, then that is probably the reason.) Also, on the floor here is a Water Arrow.

Whether you take out the Spider now or not, continue down the tunnel. At the very end you'll find a diamond on the floor in a corner (100, Treasure Count: 200).

Now turn to face the window in this section. Move over to it, and walk through it, so that you fall down into the room below. (You shouldn't take any damage doing this.) Once down, turn left. How odd, a pool of water on the wall? Move over to it and take the two Water Arrows from within. Then turn right around and move forward, going through the exit ahead.

SAVE YOUR GAME! The Spider mentioned above may be nearby. There is an area here, just past the exit you used, where you can be completely hidden in the shadows. Then turn left so you're facing the wall, and lean right to look down the tunnel there. The Spider should be there, or should be coming soon. When it does, you can take it out with either your Broadheads or your Sword.

[Note:  The other exit from this room, directly ahead as you entered, leads back into the chamber with the fruit. If you haven't taken it yet, and wish to, now's your chance. When you do, return to this room.]

Now move down the tunnel you were just peering down. You'll pass the remains of several of the Spider's previous victims. Amongst the remains of the last one in this tunnel, you'll find another gold nugget (100, Treasure Count: 300). Follow this tunnel until it comes to an intersection. (Note that, on the floor along the way, you'll be able to pick up another Water Arrow.)

[Note:  From the point where the Water Arrow lays on the ground, you should be able to see ahead somewhat. If the Spider mentioned above has been stuck, it will be ahead of you. From here, you should be able to see it. Any time I found it stuck here, I was able to more or less ignore it until I was ready to kill it, as it was unable to free itself to come after me.]

SAVE YOUR GAME! There's another Spider nearby. Move into the intersection ahead, and turn right. Directly ahead is a small cave with a Spider inside. Deal with it as you see fit. Note that on the floor in that cave is a Water Arrow, next to the glowing mushroom.

Turn right around, and move forward. Past the first intersection, you'll come to another one, with a Moss Arrow on the ground nearby.

SAVE YOUR GAME! Yet another Spider to deal with. Turn left and move into the tunnel, but not too far. Then lean over to the right. At the end of the tunnel you should now see another cave, with another Spider. I've never been able to sneak up on this one to use my Sword, so I suggest you shoot it with a Broadhead.

Continue forward down the tunnel and enter the Spider's cave. Then turn right and move through the exit and down the tunnel. Turn left when it does, then stop.

SAVE YOUR GAME! This next part can be tricky, and deadly. Move forward down the tunnel for as far as you can. You'll see that it turns to the right into another chamber before you reach the end. DON'T GO IN THERE YET!

Find an area in the shadows where you can hide, and still look into the next room. (Turn right to look into the room, if you haven't done so already.) There are two Insect-Beasts in this room, as well as two Frogs. The Insect-Beasts are patrolling (although one time I found one stuck in the masonry in the centre of the room). Wait until their patrols bring them together, and use your Gas Arrow on them.

Once they are taken care of, look forward. Directly across from you, near a glowing mushroom, is a Frog. Shoot it with a Broadhead Arrow, and it will explode. This may draw the other Frog into your line of sight (you'll probably see it hop over). If it does, shoot it as well. If it doesn't, then you'll have to move into the room to shoot it. It is most likely across the room in the far left corner.

[Note:  The ground in the next room is very soft. If you shoot any Broadhead Arrows and miss, if they strike the ground then you will most likely be able to retrieve them.]

Once the coast is clear in this room, look up until you find the treehouse. There is a wooden platform running around the treehouse. Shoot your Rope Arrow into the edge of the platform, then climb up and pull yourself onto it. Then turn left and move around the treehouse until you find an entrance. Turn right and go on inside.

Scattered about the room you'll find several items of interest (going counterclockwise): an Explosive Mine, a Rope Arrow, three silver nuggets (50, 50, 50, Treasure Count: 350, 400, 450), a Flash Bomb, a Gas Arrow, and a book. Make sure you read the book! It's the information you've been searching for about what Constantine plans to do with the Eye.

Once you've collected everything you plan to, leave the treehouse the same way you entered. Turn left, and move around the platform until you've passed two glowing mushrooms. Then move straight forward to the edge of the platform, and look down. You should see some sort of a stone shape below. Move forward and fall off the platform onto this object below. Angle yourself so that you fall on the right side (as you're looking down at it)...this will cause you to fall onto the floor below on the right side of this structure.

Once you've landed, turn right. Move forward towards the exit you see ahead and to the left. Move through it. Follow this tunnel, turning as it does, through the Spider's cave you moved through earlier, until you reach the intersection again.

SAVE YOUR GAME! Another Spider to deal with.

[Note:  At this point, you can either go left or straight. Going left you'll find another Spider. However, all you'll find in that direction is another Moss Arrow, which I consider to be a waste of time, so it's only mentioned here as an aside.]

Across the intersection directly ahead is another passage. Move into it, and then turn left. Ahead the passage goes left or right. Move forward to just before the turnings. You will want to go left. However, it leads directly into a Spider's cave, and this is another one that seems to be difficult to surprise. I suggest you lean out and shoot it with a Broadhead, if you are able.

Move into the cave (and deal with the Spider with your Sword, if you choose to). On the floor in here is a Water Arrow, and a gold nugget (100, Treasure Count: 550). Collect what you wish, then leave the cave the way you entered.

Move forward, and turn right. Move forward again, and take the first left. Move forward a little...ahead, the floor stops at a small drop.

SAVE YOUR GAME! You're about to try something that can be very dangerous...combat.

Move forward and drop down into the tunnel ahead, then turn right. Don't move forward, just wait...there's a Monkeyman in the next cavern. He'll see you, and come rushing forward. When he closes for combat, kill him. (Remember, if you strike first, with a downwards slash, you should be able to get two sidestrokes in before he can recover, and you'll kill him.)

SAVE YOUR GAME! I know *I* hate having to kill something once I've already done it! Turn right around. There's another pool of water in the wall on your left. Move over to it, and take the four Water Arrows from within. Then turn right around, so you're facing the cavern that the Monkeyman came out of. (Note: On the floor where you dropped down there is a Moss Arrow, if you want another one.)

Move forward into the next cavern...as far as I've been able to tell, no other creatures patrol into it. Once you reach the top of the gravel-like incline, if you turn right you'll find another fruit just a little ways ahead.

With your back to the tunnel you just came through, you should be able to see another sloping area ahead to the left. This leads down into the next area you want to go into. However, directly across from it (ahead to your right) is a Fire Arrow on the ground. Grab it if you wish.

The Treehouses

WARNING! This next area is HIGHLY dangerous! You will have as many as four Monkeymen, an Insect-Beast, and two Fire Elementals to deal with! Possibly more Monkeymen...I did find one later that was stuck.

Move over to the slope ahead. Turn and lean so you can look into the room. If no one is about, then rush into the room. There are two torches burning in here. Use your Water Arrows to take them out. CAUTION! Don't use too many! You need to have enough to deal with the Fire Elementals!

Once the room is dark, all you need to do is to wait for creatures to come to you, and deal with them one at a time. This can be somewhat time-consuming...especially if they become aware of you. The upside of this is that sometimes, the Fire Elementals will deal with the other creatures for you! (Note: Sometimes, you will have to go looking for the Fire Elementals.)

While you're waiting, there are a couple of things you can do. From the opening you entered this cavern from, if you turn left (as you stand with your back to the opening) and move over to the wall you'll find a silver nugget on the ground (50, Treasure Count: 600). On the other side of the room, if you look up, you'll find another treehouse. You can shoot a Rope Arrow into the edge of the platform running around it while you wait for everyone. (If you're feeling particularly bold, you may even be able to raid it while you wait!)

When you're ready to raid the treehouse, climb up the rope (you did shoot that Rope Arrow while you were waiting, didn't you?) and pull yourself onto the platform. Turn left, and follow the platform around until you find an entrance to the treehouse on your right. Move in.

Lying on the floor inside the treehouse you'll find: a Flash Bomb, two Gas Mines, a Noisemaker Arrow, a Rope Arrow, and ten Broadhead Arrows. Grab what you like, then leave the way you came in.

SAVE YOUR GAME! After knocking everyone out, you'd probably prefer not having to repeat it. Move forward, and fall off the platform to the ground below. You should land right in front of (or very nearly) an exit from this room. Turn to the right and move forward through the tunnel into the next cavern. Watch yourself...if you didn't get both Elementals yet, they'll be nearby.

From this point, you should see an exit across the room from you, and also one ahead and to the left. If they are still around, one of the Fire Elementals is most likely off in the cavern to the left. If both are still active, the second one could be there as well, or possible in the cavern through the exit dead ahead.

I suggest you turn left, then sidestep to the right so that you can peer into the cavern to the left. If you find an Elemental there, extinguish it. If the other is nearby, this will alert it and it will come searching for you. Treat it in the same manner. (If it doesn't come around, then that means it is probably in the other cavern, now off to your right.)

Once the area is Elemental-free, move into that cavern on the right. There is some strange design in the floor, with fires burning at points along it. There are also three ledges, spaced around the room. Look up near the rightmost one (as you face with your back to the entrance), and you'll see another Gas Arrow floating up there. Shoot a Rope Arrow into the ceiling, climb up and grab it, then return to the ground. Note that the fire burning nearest you at this point has a Fire Arrow within, which you can grab if you like.

With your back still to the entrance to this cavern, the leftmost ledge contains two Water Arrows. If you'd like, you can get them...you're at a point now where you still need about seven more. However, you DON'T need to climb onto the ledge to get them. Simply stand beneath it, look up, and right-click the mouse...you should pick them up easily. (You may have to move your view around a bit before you get both of them. It can be tricky, but it's easier than using another Rope Arrow.)

That's all this cavern has to offer you. Turn around and leave it the way you came in. Then turn left.

SAVE YOUR GAME! More Monkeymen to deal with. Ahead of you the tunnel exits into another cavern with another treehouse. On the way there, there is another tunnel branching off to the right, leading to an area with two Monkeymen. You are going to want to rush past that tunnel and into the next cavern, without the Monkeymen seeing you.

Rush into the cavern as described above. There may be a Monkeyman already in here. (Possibly two...this is where I've noted one getting stuck before.) If there isn't, then he'll come in via the exit with the ramp. Deal with him...direct combat is probably the best, although if he's not around yet, you might be able to plant a mine. (Note that either a mine or combat MAY attract the attention of the other two nearby Monkeymen.)

There are two fruits in this room for you if you want them, one in front of each "exit" from this room, aside from the one you used. (The one "exit" is really a cubbyhole.) Also, there is a Moss Arrow on the ground next to one of the glowing mushrooms.

[NOTE:  This next part can be ignored...the items in the treehouse above are not necessary to finish the mission. If you are want to ignore it, skip down to the next paragraph which advises you to save your game.]

Turn around so you're facing the treehouse in this room. Shoot a Rope Arrow into the platform's edge, climb up the rope, and pull yourself up. Then turn left and move around the platform until you find an entrance on your right. Move into the treehouse.

Around the room you will find the following items: two Flash Bombs, a Gas Mine, two Noisemaker Arrows, an Explosive Mine, and a book. The book is unimportant, just some of Constantine's rantings. Once you've collected all the items you plan to, turn and leave the way you came in. Move forward and fall off the platform and onto the ground below.

SAVE YOUR GAME! The next part can be lethal. You've got two more Monkeymen to deal with.

[Note:  There is another section you could go to. If you go up the slope that the Monkeyman came down (or would have come down, if he had been out of this cavern when you came in), and then turn left, there is a somewhat large section with three more Monkeymen and a couple of goodies that you don't really need. If you would like to explore the area on your own, please do so.]

Leave this cavern the way you came in. Just ahead and to the left is a tunnel branching off from this one. Going this way will lead you to the other two Monkeymen. Unfortunately, their patrols and the lighting conditions here make it difficult to knock them out and hide their bodies, so you may have to resort to combat. I usually wait here for them to see me, then kill them with my Sword. (Alternatively, if they happen to be close enough together, you could use a Flash Bomb to blind them and then knock them out.)

Once the two Monkeymen are dealt with, move through the branching tunnel ahead. At the very start of it, on the floor, you'll find a Water Arrow, and just a little further in, a diamond (100, Treasure Count: 700). Continue forward, and when you reach the crossroads, turn left. Move forward, turn right, and move up the gravel slope. Stop before you get to the very top, however.

The Southern Caves

SAVE YOUR GAME! The tunnel ahead which branches to the left leads towards the extra area, with the three Monkeymen, mentioned above.

On the ground ahead is a Moss Arrow. Take it if you wish. Then move forward until you enter another cave, this one with a gravel floor. Across from you on the floor is a Fire Arrow.

Turn right and move down the tunnel ahead. Careful now, there are some Spiders ahead. (Note: There is another Water Arrow on the ground here next to the glowing mushroom.)

There are three Spiders to deal with immediately. Two are patrollers and the third is not...unless it has been alerted and is looking for you. Your best bet from this point is to watch up the slope until a Spider moves by, then shoot it with a Broadhead.

Once that's done, move up the slope and turn right. Lean left, and you should be able to shoot the stationary Spider in the cave ahead on the left. Then turn around, move forward a bit, then turn right and lean left so you can look down the slope here...wait for the third Spider and shoot it as well.

[Note:  If they become alerted to your presence, then I suggest you use your Flash Bombs against these creatures to paralyze them, and kill them before they can move again.]

From this point, if you turn left, you'll see a Moss Arrow on the ground. If you grab it, then turn right around after you've done so. If you don't, then turn right.

You should see two caves ahead of you. Move forward and enter the one to your left. (Note: If you didn't take care of all three Spiders, the stationary one lairs in here.) In the far left corner of the cave is a gold nugget (100, Treasure Count: 800). Turn around and leave the way you came in. Turn left, and follow this tunnel all the way into the second cave. This cave has two features of interest. There is a Water Arrow on the ground in a corner to the left, and there is a hole in the floor ahead to the right.

Whether you pick up the Water Arrow or not, move forward and fall through the hole. Once you land, turn around until you find the exit from this area. On the floor near the exit you'll find a silver nugget (50, Treasure Count: 850). Move forward, and turn right. Move forward into the next cavern.

On your left you should see the remains of a skeletal arm on the floor. Move over to it, and pick up the purse on the ground next to it (100, Treasure Count: 950).

Turn so that the nearby wall is on your left. Ahead of you you will see another one of those pools in the wall. Move over to it, and remove the two Water Arrows from within. Then turn right around, move forward a touch, and turn right.

Ahead of you, you should see a slope leading into an octagonally-shaped tunnel. Move forward, up the slope, and stop at the very top. Look up. Embedded in the gray rock here are two silver nuggets (50, 50, Treasure Count: 1000, 1050).

[Note:  Before you get to the slope, there's a passageway off to the right. If you turn down that way, almost immediately in front of you is another Moss Arrow. If you continue down this passage, you will eventually emerge into another chamber. You can find another fruit and a Water Arrow in that chamber.]

Continue forward. Once you pass a tunnel leading off to the right, you should stop and plant a Mine. Be sure you have already PASSED the tunnel to the right!

Once you've done that, continue forward and turn right. Move forward, and turn left. Ahead is another cave, this time with a gaping hole in the floor. Move into the room, and work your way around the edge of the hole to the exit at the other side. At some point now, you will have alerted a Spider in the room below, and it's probably on its way now to hunt you down. When you hear an explosion, that will be the Mine you planted killing it. (Note: Sometimes, for some reason, it doesn't come after you. I don't know why this is.)

Move forward up this slope, and stop when you are in the shadows. Make sure you're fully hidden.

SAVE YOUR GAME! There is one last Spider to deal with. Turn left and lean right so you can look down the passage. If the Spider is not there, it will be coming by. I suggest you use a Broadhead Arrow on the creature...wait until it's approached you and then turned around to get the best shot.

SAVE YOUR GAME! Yes, already. You're almost out of Constantine's basement, but you've got one more obstacle to get past...three more Monkeymen.

Move into the tunnel with the Spider's corpse, and continue down to the end. Move carefully...you don't want to draw any unwanted Monkeyman attention. When the tunnel turns right, follow it. Ahead, you'll see a room with a metal floor. That room is an endpoint for the Monkeymen's patrol routes.

You can take care of these three any way you like. My personal method of choice is to move into the larger room with the metal floor, hide in the dark by the door, and club them as they come through. Use whatever method you prefer.

Continue forward into the room with the metal floor, and turn left. Move forward, into and through the next room, into a hallway. Move forward and turn right, and move up the metal ramp here.

[Note:  If, instead of turning right, you continue forward and turn left, you will eventually reach the area where the other three Monkeymen, mentioned previously, patrol. All you find down that way is another Moss Arrow and another fruit.]

Move down this hall as far as you can, then turn right. Move forward, and turn right again. There will be a door in front of you.

The Mansion

SAVE YOUR GAME! It gets tricky now. Move forward through the door ahead. You will find yourself on some stairs moving upwards. Stop, and look up. There will be two torches in the wall ahead (you may only be able to see one of them right now...the other one is further to the left). Douse both torches with your Water Arrows.

[Note:  Including the two torches you were just told to douse, you are going to need about 8 Water Arrows for this part of the mission.]

Once the torches are out, you can continue up the stairs hidden in darkness. When you near the top, you may find some Monkeymen in the room above, marching in a "stuck" position. Sometimes, there's more than one, and they can be hard to blackjack when they're among the barrels (a barrelful of Monkeymen?), so you may need to use one of your Gas Arrows to knock them out here.

If there are no Monkeymen around, then wait around...there are at least two that will move through this area that you can knock out with ease. Also, at the top of the stairs, if you turn left you'll see a doorway. You can wait within this doorway for a third Monkeyman to pass by, and knock him out. You should be aware, however, that you may sometimes have a long wait before he comes around.

[Note:  On the ground at the top of the stairs is another fruit.]

When you've dealt with all three Monkeymen, return to the stairs, facing so they are to your left. Move forward, keeping to the shadows as much as possible. Ahead of you is a staircase leading up to the left, and a large doorway to the right. Through the doorway is another area where a Monkeyman patrols. Listen for a nearby door opening. If you hear it, then he's coming around. (Note: I've never seen him come into this room, only pass it by.)

While you are in no danger of being seen by the Monkeyman, head for the stairs, and climb them to the top. Hmm...the second level has been cut off from this end. However, on the ground at the top of the stairs you'll find a gold nugget (100, Treasure Count: 1150). Once you've acquired it, turn around.

SAVE YOUR GAME! If you time this next part wrong, bad things could happen to you. Head back down the stairs. You want to move into the doorway ahead, but not through it. (Note for a future pickup...there is a Moss Arrow on the carpet ahead in the hall.) Turn left and lean out to the right. Down the hall, you should be able to see a Frog. Take it out with a Broadhead Arrow. Once it's dealt with, move back into the shadows of this room, and wait for the Monkeyman patrol to come by again. When he does, run up behind him and knock him out.

[Note:  I have sometimes seen this particular patroller take a very long time to return. He sometimes seems to get his patrol mixed up and forget about coming back here. If that happens, you will probably find him patrolling through the dining room/bar area, described below.]

With him taken care of, move back to the large doorway you came through. Across the hall and slightly to one side is a door. Move through it into the bar. Turn right, move forward to the end of the room, then turn left. Move forward past the bar. On the floor ahead of you is a drinking goblet (15, Treasure Count: 1165). Then turn left. There are several items for you to collect down this way. The shelves behind the bar contain another goblet (15, Treasure Count: 1180), and two bottles of fine wine (50, 50, Treasure Count: 1230, 1280). On the floor at the other end is a golden vase (100, Treasure Count: 1380). If you look on the bar itself, you'll find another fruit.

SAVE YOUR GAME! If this next part is not done properly, you'll probably regret it. Once you have all the treasures, move back to the end of the bar you started at. Turn right, move forward, then turn right again. Move forward to the end of the bar, then turn right. Move forward into the shadows.

In the room ahead, you should now see two torches burning. Extinguish both of them. Then move carefully into that room. You will probably see two figures standing nearby. The closest one is just a tree. The other one, however, is an Insect-Beast. He is facing the wall where the torches were burning, and he doesn't seem to ever change that facing, so sneak up behind him, and club him. (I highly recommend you use at least one Moss Arrow on the floor, otherwise you run a high risk of being heard.)

[Note:  To expedite matters, if you don't mind having one less Gas Arrow for the final showdown below, you can use one here instead of wasting all the time and Arrows. However, try to have at least one left when you're finished with this Insect-Beast.]

Once he's been knocked out, examine the floor near where he was standing carefully. There is a purse lying there, which contains all the treasure you obtained from the Hammerite Cathedral last mission (2126, Treasure Count: 3506).

Turn right around, so that your back is to the wall with the torches. Move up the stairs to the second level of the mansion. When you reach the top of the stairs, turn right around. Ahead are two archways leading into the next room. Move forward, going through the rightmost one. (Note: Before doing that, if you want, there is another fruit on the floor in the room to your right.)

In this room, grab the Gas Arrow floating before you. That's all you want from this level, so leave the room the way you came, move forward until you pass by the glowing mushroom on the floor ahead, then turn right around and move down the stairs again.

SAVE YOUR GAME! Another risky part coming up. Move forward to the end of the room, and turn right. Move forward towards the next room, but don't enter it just yet. When you're just about to enter it, turn right, lean left, and shoot a Water Arrow at the torch burning brightly in here. Once it's out, turn left, move into the dining room, and turn right.

At the opposite end of the room is a doorway. Move over to it, being careful to stay in the shadows...otherwise, you might attract the attention of a nearby Frog. You'll soon see a stationary Monkeyman in the next room. I've never been able to take this one by surprise, so I suggest you use a Broadhead Arrow on him, if possible. Once he's down, move through the doorway, and turn left. Ahead is another doorway. Move through it as well, into the hallway.

[Note:  In the kitchen, on the floor directly across from the doorway through which you shot the Monkeyman, is another fruit.]

Across the hall and slightly to the right is another small, dead-end passage. Move into it, and go to the far end. It can be difficult to manouevre around the greenery here, but you'll get another diamond for your troubles (100, Treasure Count: 3606).

Turn around and move back into the hallway. Ahead and slightly to the left is the doorway back into the kitchen. Move through it. Once inside, turn left and move through the doorway ahead back into the dining room. Turn right and move forward, towards a door in the wall ahead. Instead of opening this door however, turn right. Then crouch, and look under the table. There's another diamond there. Go get it (100, Treasure Count: 3706). You may need to lean forward to get it. Once it's yours, stand up again.

SAVE YOUR GAME! This next part is a bit tricky. Turn so you are facing with the dining room table on your left. Ahead and to the right is a doorway in the wall. Now, run forward until you reach the doorway, but do not run TO the doorway! Continue forward in a straight line, until the doorway in on your right!

Now turn to face the doorway, and move forward so you are just inside the doorway. Now, ready your Broadhead Arrows. Turn left, and lean out right. You'll see a glowing mushroom on the floor ahead, beside which is a Frog. Shoot it dead.

That being taken care of, turn right and enter the hall. Ahead and slightly to the right is another large doorway. Move into it. (Note: Be careful! There are patrols which move nearby who may see you if you time this part wrong!)

Ahead of you are some stairs leading up. Follow them all the way to the top, and you'll be rewarded with yet another diamond (100, Treasure Count: 3806). There is also another fruit sitting on the ground here. Turn around and move back down the stairs.

SAVE YOUR GAME! This next part is highly risky, but I'm afraid there's no real way around it. Watch out for Monkeymen as you do this part.

Move forward through the large doorway ahead, and turn right. Move forward down this hall until you find a doorway on your right, and move through it. In this room, turn left and move forward into the corner.

Now turn right around, and extinguish the torch burning in this room.

[NOTE:  You may hear a nearby Insect-Beast looking around for you now...you shouldn't, but I've noticed sometimes that sneaking into this room and dousing that torch is not always as silent as you may like it. If the Insect-Beast comes into this room, then whip out your Blackjack and knock him out as soon as he's within range. As long as you are still in that corner, you should be very well hidden and have no trouble.]

Now turn left, and move quietly around that barrel in front of you. Once past it, turn left. Extinguish the torch in the next room, and shoot a Moss Arrow on the floor behind the Insect-Beast standing there. (If the Insect-Beast came out looking for you, then he won't be standing there anymore, but the Water and Moss Arrows are still a good idea.)

Once the moss has settled, move into the room behind the Insect-Beast (if he's still there), and knock him out. Then look up. You'll notice a ladder, and a torch burning in the room above. Douse that torch.

SAVE YOUR GAME! This part isn't really all that risky, but why take chances? Jump onto that ladder you saw, and climb up to the top. Once there, move off the ladder. Turn right around, and move forward around the hole in the floor. Behind the plant ahead of you, you'll find a gold nugget (100, Treasure Count: 3906).

Turn right. The room through that doorway is patrolled by a Monkeyman. The most expeditious way to deal with him is to fire a Broadhead Arrow into his simian form. Lacking that, your Blackjack will do as well. Deal with him however you wish.

Move forward into that room (if you haven't already done so). There's a doorway ahead to the right, blocked off by plantlife. On the floor near it is a silver nugget (50, Treasure Count: 3956). Also, there is a torch burning on the wall opposite the entrance you used. Beneath it is another silver nugget (50, Treasure Count: 4006). Grab the treasures, then turn around and leave the room the way you came in.

[NOTE:  There is another exit from this room, which leads to the balcony. If you are satisfied with your Treasure Count, then all you need to do is move onto the balcony and get back down to ground level, and the mission will be over. However, there is still another 100 in Treasure to get...if you're the perfectionist I am, you'll want it.]

Back in the room with the ladder, move onto the ladder and climb down to the room below. Turn around and leave through the only other exit.

SAVE YOUR GAME! It's time for the final showdown. Turn right, and move over to the exit ahead. Stay in the shadows, and position yourself so that you can see down the long hallway ahead.

[NOTE:  In this room, behind you on your left, are some "cubbyholes", one of which contains 6 Broadhead Arrows. If you're running low, you may want to grab them.]

Down that hall you should be able to watch a few Monkeymen patrol, and you'll also note two Insect-Beasts standing guard. What you don't see are some Frogs which are also nearby.

Use your remaining Gas Arrows to knock out as many of the creatures as you can. Be sure to get at least one Insect-Beast with each one. When that's done, deal with the remaining Monkeymen however you see fit. Once they are all dealt with, you can ready your Broadhead Arrows and move into the corridor.

Move down this hall, and whenever you find a Frog, shoot it. There will be three of them.

While moving down the hall, go past the first exit on your right. When you reach the second exit on your right, turn into it and move forward. When you can turn right again, do so. Move down the stairs ahead, looking down at them as you do so. You'll find another diamond resting on the steps (100, Treasure Count: 4106).

Okay, that's everything. Turn right around. Move forward, turn left, move forward, and turn left. Move down this hall and take the first left you come to. Move through the doorway and out into the open. Congratulations! You've escaped from the Trickster's clutches!