Return To The Cathedral (Mission 12)

My best time on Expert:  37 minutes, 14 seconds
Maximum Possible Treasure:  2126

Introduction

"And he did say, "Shall we not use this power, as our enemies used it unto us? Do we not carve their wild forests into our beams and boards? Do we not tame their raging streams to carry our boats?" And in their youth and foolishness, did his brothers say, 'Yes, let us.'"
  — Collected letters of the smith-in-exile

With the Talismans, I'll be able to break the wards on the Cathedral. It's time for me to retrieve "The Eye" and bring it to Constantine.

Last time I was here, "The Eye" was inside, in PLAIN SIGHT on the main altar. I just have to grab it, and leave. But that won't necessarily be easy if the place is as...haunted as it looked before. So if things get tough, there is another way out: through the gate in the Cloister, behind the Cathedral.

The sooner this ordeal is over with, the better. When I get paid for this job, I'm gonna retire in style....

Objectives

Your objectives for this mission do not change based on your difficulty level.

  1. Grab the Eye.
  2. Leave the Cathedral area.

NOTE:  The in-mission objectives appear identical to the pre-mission objectives. There are no Simplified Objectives

Before The Mission

What You'll Encounter:  Zombies, Hammer Haunts, Hammer Spirits.

Starting Funds:  Whatever you retrieved from the Hammerite Temple. (Maximum: 2758)

Starting Gear:

  • 20 Broadhead Arrows
  • 2 Water Arrows
  • 3 Moss Arrows
  • 3 Rope Arrows
  • 3 Noisemaker Arrows
  • 1 Flash Bomb
  • 1 Explosive Mine
  • 1 Healing Potion
  • 1 Speed Potion
  • 4 Talismans

Items for Sale:

  • 40 Broadhead Arrows (Cost: 25 each)
  • 5 Water Arrows (Cost: 50 each)
  • 4 Fire Arrows (Cost: 300 each)
  • 5 Moss Arrows (Cost: 125 each)
  • 3 Rope Arrows (Cost: 200 each)
  • 5 Noisemaker Arrows (Cost: 250 each)
  • 3 Flash Bombs (Cost: 200 each)
  • 2 Explosive Mine (Cost: 350 each)
  • 2 Healing Potions (Cost: 250 each)
  • 2 Speed Potions (Cost: 500 each)

Not surprisingly, your Sword and Blackjack are once again not shown on your Starting Gear list. Surprisingly however, you only get your Sword on this mission. Your Blackjack must be in the shop getting repaired.

The four Talismans are, obviously, the Talismans you acquired during your last four missions.

This is an undead mission, so make purchases accordingly. Fire Arrows, Flash Bombs, Explosive Mines, and Water Arrows are good. Despite the fact that you cannot buy any Holy Water, don't worry...you'll find some. Broadhead Arrows, while not exactly useless to you, are a poor purchase here. You will not need any more Rope Arrows than you start with, and Moss Arrows, while possibly useful, are not as useful as the damage-dealing items. Healing Potions can be ignored, as there is a Healing Fountain in the Cathedral. There are a time or two when Noisemaker's might be nice, but you already start with three.

Recommended Purchases:  5 Water Arrows, 4 Fire Arrows, 3 Flash Bombs, 2 Explosive Mines. Total Cost: 2750

NOTE:  I believe this is the only mission where my recommended purchases will eat up all your funds!

Mission Notes

This level is just plain creepy. However, despite my inherent dislike for undead missions, I have to admit that this one was rather enjoyable. There were a lot of sidequests to perform, they were all done in a logical manner, and they were all fun to try to accomplish. My sincerest congratulations to the designers for making the absolute most out of an undead mission!

There are many parts in this mission where it is hard to move around, due to the nearness and/or number of undead. Some patrol, some are stationary. If you are someone who likes to simply sneak past them unseen and unheard, there are areas in this mission where that will not be possible. (Unless you don't mind having less than the total loot possible...see the last paragraph of this section for a note on that.)

One thing that it is imperative for you to remember on this mission...despite the fact that they are undead, Hammer Haunts and Hammer Spirits ARE VULNERABLE TO YOUR SWORD! The Haunts go down with a backstab, and the Spirits almost as easily.

One part of this mission that always makes me jump is that, if you leave doors open, they will shortly close on their own.

The voice of "The Eye" is sometimes difficult to understand. Whenever it speaks to you, I've tried to record what it says.

A note about The Eye...it seems to like to play games. Once you get it, it will seal the front doors, forcing you to find another exit. There is a way around this, detailed in the walkthrough below. (Note that I have not tried this personally...it is second-hand information!) If you do choose to get around this problem, you will miss a lot of treasure, as well as the additional problems put upon you by Brother Murus.

Who's Brother Murus? Oh, he's someone you'll meet during your adventures on this mission. He'll be giving you some odd jobs to do for him. He'll tell you to do one thing, you'll do it, then he'll tell you to do something else, etc.. This goes on for a while. Note that you can perform these tasks before he asks you to, and therefore bypass a lot of backtracking.

Speaking of Brother Murus, the final task he gives you is to destroy every last Hammer Haunt in the area. Therefore, if you meet one, don't just try sneaking past. Destroy it. (The exception is in the main room of the Cathedral. Wait until this walkthrough instructs you to destroy them before you do.)

After a certain point in this mission you will have a Blessed Holy Symbol. As far as I can tell, it cannot be used in any way against the undead. Has anyone successfully done so?

One things that you should be aware of, even though it is a spoiler for the next mission. If you'd rather not know, then skip the rest of this paragraph.... The next mission (Escape!) is unique, in that you are unable to make purchases before the mission starts. So, if you want to improve your time through this mission, you can ignore treasure items. You may not have noticed, but this is one of the few missions where obtaining a certain amount of loot is NOT an objective! (However, any loot you DO find during this mission, you will also find in the next one...so the mission following the next one you will have loot from TWO missions to make purchases! Keep this in mind when making your decision!)

Walkthrough

Gaining Entry The Cathedral The Basement Outside St. Yora's Inside St. Yora's The Cloister Area St. Tennor's Factory
The Tunnels, Part One St. Vale's Library The Tunnels, Part Two St. Jenel's The Burial Escaping
Gaining Entry

Welcome back. This time you start right at the Cathedral, facing the doors, instead of having to work your way through the dead city again. If you want to do some exploring around the outside of the Cathedral, go ahead. However, there's nothing new aside from the fact that the window you saw "The Eye" through is now sealed.

Step forward towards the doors. Notice those figures spaced around the entrance? Each one has a symbol inscribed beneath it. These represent the various Talismans. You need to place each Talisman into it's corresponding socket. In order, from left to right, place them as follows: Air, Earth, Water, Fire.

Once you place the first Talisman, "The Eye" will speak to you again:

"So...you are returned with the Talismans, you clever man. I did not think it likely that you would succeed."

Continue placing the Talismans into their respective slots. Once finished, the doors ahead will unlock and open. If you do not move quickly enough through them, they will close again. Don't worry, you can simply open them again normally.

Once past the first doors, you have a choice: Double-doors directly ahead, a door to the left, and a door to the right.

[Note:  To get around the problem of The Eye sealing these doors, once you have them open place a ribcage and a skull (both found outside near the doors) by the door just inside. This should keep them from closing again. Then once you get The Eye, make your way back here and leave the Cathedral. Unfortunately, this only appears to work in the original game...I've been informed that this "bug" has been fixed in Thief Gold.]

The Cathedral

SAVE YOUR GAME! This is where the fun starts. You can probably hear the chains rattling, the moans, chants, etc. by now. Get used to it. Also, most of the floor in this place is hard tile, so tread lightly.

Ignore the doors in front of you. There are two Hammer Haunts in close proximity, and there's no way you're getting past them without them knowing about it. Instead, turn left and move through the door ahead. Be careful. There is a patrolling Zombie who comes into the room beyond that door.

Once you're inside this room, turn left and look up. Nice windows. The ledge below the one you're looking at holds a golden hammer. It's very difficult to see, but it's there, over near the far left side of the ledge (75, Treasure Count: 75). Now turn right around, and move through the door ahead. (Note: That patrolling Zombie only comes into this room through the door ABOVE, unless he's aware of you.)

In this next room, move down the hall until you come to a door on your left. Pick the lock, and go inside. Turn left, and you'll see a gold candlestick on the ground. Move forward and pick it up (50, Treasure Count: 125). Then turn left, and you'll find another one on the table in front of you (50, Treasure Count: 175). Then turn right around, so you are facing a ladder going up to the next floor.

SAVE YOUR GAME! You're going to take out that Zombie patrol, but it has to be done right. Jump onto the ladder, and climb up. Then, jump off the ladder, and turn around until you find the door leading out from this room. Once you do, move as far away from it as you can, and wait. Eventually, the Zombie will come in here and see you. When he does, wait for him to come fully into the room, AND for the door to close behind him. Then shoot him with a Fire Arrow. If you do it this way, you should be able to accomplish it without alerting any others to your presence.

Once the Zombie is taken care of, move through the door he came through, and turn left. Move forward until you come to a door ahead. (Note: If you had trouble finding the golden hammer earlier, turn right instead...the room through the door in that direction is the upper part of the room with that hammer, and it will be much easier to find from up here. Then return to this point.)

SAVE YOUR GAME! This next part can be tricky. Move through the door ahead, using all the stealth at your command.

You are on the second level of the cathedral, with a large, wide open area in the central part, looking down on the first floor. From here you can see a Hammer Haunt, stationary, looking around occasionally. There are two more nearby, but from here you can't see them. The room below also contains at least three Zombies/Corpse-Zombies. Be aware that if any of them spot you, and can get a bead on you, all of them will rush to an exit which will eventually lead them up here! (This does not include the Corpse-Zombies...they will wake up only when one of the Hammer Haunts receives damage, or you get too close to them.)

With your back to the door you just came through, you want to get across to the other end. Move forward, angling slightly left so you don't fall to the ground below. Keep an eye on the floor below for signs that you've been detected. Note that on the ground here, about halfway across, is a vase (50, Treasure Count: 225). Continue forward to the end, and you'll find a small flight of steps leading up to a door. Move through the door, and in the next room turn left, and move forward. Ahead to your right is another door. Move through it. It leads to a spiral staircase.

Take the stairs up to the next level. At the top is another door. Go through it. In the next room, you'll find lots of crates, and a chest beside them. Open the chest to find a Moss Arrow.

SAVE YOUR GAME! This next part is tricky. If it is done incorrectly, it could make things difficult for you. If you stand with your back to the door you just used, then you are facing the wall with the exit you want (there are three total in this room). Turn left, move to the end of the room, then turn right. Open the door ahead, but don't go through just yet. Turn right, and move forward enough so that you can pick up one of the crates. Now turn around, and move through the door. Careful, it opens onto a narrow beam.

Move out onto the beam, then stop. Turn about forty-five degrees to the left. Now, throw the crate across the room, so it lands on the main floor. It will attract the attention of the Hammer Haunts, and possibly a nearby Hammer Spirit as well, but you'll need that crate later. Now, turn right so you are once again facing down the beam you're standing on, and move forward. At the end, move through the door ahead of you into the next room.

At the bottom of these steps is a locked chest. Pick the lock and open the chest to get a ring (100, Treasure Count: 325). Once that is done, continue through the room, and through the door at the other end.

The chest in this room is not locked, and contains a golden goblet (25, Treasure Count: 350). Move to the other side of the room, and turn left.

SAVE YOUR GAME! If the undead below are still searching for you, you don't want them to find you! Move through the door ahead of you. Careful, it opens onto another beam. Move down the beam and through the door on the other side. Then turn left, and move through the door ahead.

Move forward through this room. To the right you'll see a large bell, as well as a chest. Turn to face the chest, and open it to get two Water Arrows. Then turn back so you're facing the direction you had been moving in.

SAVE YOUR GAME! Once again, you're moving out into the open. Move through the door ahead, and onto the wooden beam. Be careful of that patch of light shining in the middle...anyone looking up as you move through it will see you, and the Haunts will come running up here to take you out.

Move forward across the beam, picking up the diamond as you go (100, Treasure Count: 450). At the far end, pick the lock on the door, and move into the next room.

Turn right. Don't panic...that's not a Corpse-Zombie, it's just a corpse. We'll deal with it in a moment. For now, grab the vase on the table ahead (50, Treasure Count: 500).

If the door to this room has closed behind you, then open it, and turn to the corpse. This is the body of Brother Martello. Believe it or not, you'll need it. Grab the body, and leave the room the way you came in.

SAVE YOUR GAME! If this doesn't work, you could be in a world of hurt. Move out onto the beam a little ways, then stop. Turn left, and move forward, falling off the beam and onto the landing below. This will put you back on the second level. Drop Brother Martello here, then turn right around. There is a door just ahead and to your right. Move over to it, pick the lock, and move into the next room. Once you're inside, turn left.

SAVE YOUR GAME! You've found The Eye. Move towards it as far as you are able. It should start changing its appearance, and you'll notice the undead becoming agitated. Lean forward and grab it, and now things will really start happening.

[Note:  Here is what The Eye says when you grab it: "Well done, thief! But now that you have obtained your prize...can you escape with your skin?"]

Turn right around and move back into the room. Turn right and move through the door. On this ledge, move into the darkened area, and you will be safe from the undead...they cannot reach you here, although they do seem to try to congregate beneath you. It seems they are somewhat drawn to The Eye. Note that, shortly after grabbing The Eye, a Hammer Spirit will come into the room below you, and start throwing skulls at you. You want to take out as many of these undead as possible, particularly the Haunts and Spirits. Use the Flash Bombs you have to do the initial damage, and then the Fire Arrows to finish off the stragglers. In particular, try to make sure you don't leave any Corpse-Zombies lying around. (Note: Try to wait until AFTER the Hammer Spirit comes into the room, so he can receive his fair share of the Flash Bombs.)

NOTE:  Sometimes, your arsenal is not complete enough to do the job...you will leave some undead wandering around with no Flash Bombs or Fire Arrows. If all that remains are Haunts and/or the Spirit, you can try to take them down with Broadhead Arrows, but it will take a bit. If you find you have not done sufficiently well in the room below, simply reload, grab The Eye again, and try again. This part is rather difficult sometimes...after time and time of trying, I've only been satisfied twice with the results. Also, be careful where you're shooting those Fire Arrows...I've managed to destroy the crate you throw down here on more than one occasion!

SAVE YOUR GAME! With the undead taken care of, you really don't want to repeat that. Pick up the body of Brother Martello, then move forward, falling off the ledge and into the room below. Drop the body, then find your crate and pick it up. Then move back to the side of the room that you fell into. With your back to the ledge you were on, turn left. Ahead is a door. Put the crate on the floor, open the door, pick up the crate, and move into the room beyond the door.

Ahead to the left is another door. Put the crate down, and pick the lock on this door. Once it's open, pick up the crate again and move into the room. (This room is directly beneath the large bell you saw earlier.)

Drop the crate in the centre of the room. Then jump onto it. Turn so you are facing a ledge above you, then jump over and mantle up into the room above. Search around the ledge...in one corner you will find a jeweled necklace (200, Treasure Count: 700). Then fall back down into the room below. Turn so your back is to the only door in here. On the floor against the wall you're facing, you'll find a drinking cup (15, Treasure Count: 715). Turn right around, and leave through the door ahead of you. Then turn right.

[Note:  In this room, you can make your way back to the front entrance by turning left, moving through the door ahead, then moving through the door ahead and to your right in the next room. This puts you back into the first room inside the Cathedral. However, The Eye, ever playful, has locked the doors on you. Here is what it says: "Leaving so soon? I think that would be too easy. These doors I sealed once again...you have to find another way." Once you are finished contemplating smashing The Eye on the stone floor, make your way back to outside the room beneath the bell.]

Move forward through the door ahead, and turn left to face the large hammer altar which The Eye once floated above. Move towards it, and when you reach it turn right. Move forward, and when you find the door ahead move through it.

In the centre of this room is a fountain. It is NOT a Holy Water Font like you may think. But drinking from it will restore some health to you (I'm not sure how much). Drinking from it will seem to turn it off, but it will eventually recharge itself.

Turn to face the only door in this room. If you look on the floor in the corner to the right you'll find a vial of Holy Water. Now leave this room.

Back in the main chamber, search around until you find Brother Martello's body again. Pick it up. Now turn once more to face the hammer altar. Move towards it, turning left when you reach it this time. Move forward until you find the door ahead, then drop the body, open the door, pick up the body, and move through it.

In this room, move forward away from the door and drop the body on the ground. Then continue forward until you can no longer do so, and turn right. Move through the door ahead.

This is the spiral staircase again. Follow it all the way to the bottom, stopping in front of the door you find.

The Basement

SAVE YOUR GAME! The area you are moving into is flooded. It's also patrolled by a Hammer Spirit and two Zombies. Taking the Spirit out should be easy enough, as long as you take him by surprise, and don't do it near the Zombies. For the most part, the basement is square in design, and the undead seem to patrol in a clockwise manner. Dodge them as necessary.

Open the door in front of you, and move into the next room. Stay in the shadows as much as possible, and be careful when you move through the water. Cross from this dry section to the next one you can see across from you. (You may want to move around the pillars in this room, towards the right, to do this, to avoid detection). Then continue forward until you hit water again. Then turn left.

Ahead of you is a passageway. To the right of it is a switch on the wall. Move over to it, and operate it. This will start the machinery working. Then move into the passageway, and continue forward until you find a turnoff on your right. Take the turnoff, and move to the room at the end.

Turn to your left, and on the shelf in front of you you'll find five stacks of copper coins (5, 5, 5, 5, 5, Treasure Count: 720, 725, 730, 735, 740) and three stacks of silver coins (12, 12, 12, Treasure Count: 752, 764, 776). Now turn right around, and move over to the other shelf, upon which you'll find two silver nuggets (50, 50, Treasure Count: 826, 876). Once you've collected all the treasure, turn until you find the exit from this room, and move back down it.

SAVE YOUR GAME! It's pretty dark in the tunnel here, and turning the corner ahead may bring you face to face with an undead creature. They don't appear to patrol into this corridor, so you should be safe until they pass by.

When the passage forces you to make a turn, turn right. Follow this twisting passage until it opens into a larger room. Ahead of you is some debris on the floor. (You can make it out easily in the water.) Move until you are just past this debris, and turn right. Move into this smaller section of the room.

[Note:  Instead of turning right, if you turn left you'll see some barrels. On the floor between the first two barrels you'll find 2 Water Arrows. Take them if you wish, then move into the smaller section as instructed above.]

In this room, turn to your right. There is a small shelf there, which holds a golden candlestick (50, Treasure Count: 926). Once you have it, turn right and move back into the open area. Turn right again, and move forward. When you are able to move into another small section on your right, do so, but carefully.

SAVE YOUR GAME! There is a pressure plate in the floor on this room. Stepping on it will cause rubble to fall, damage to be dealt, and attract nearby undead. The pressure plate is easy to see if you look down into the water. Move so you are standing in front of it, then lean forward. There is a small hole in the wall in front of you, which holds (among other things) another golden candlestick (50, Treasure Count: 976). Once you have it, turn right around. Ahead to your right is the exit you want. Move through it, onto dry land again.

Move forward, turning left when you have to. Continue forward, but almost immediately turn right. There's a corridor branching off this one. Move down it to the end, then turn right. Pick the lock on this door and move through it.

In this room, turn left. At the far end of the room is another corpse on the floor. Again, don't worry...it's not a Corpse-Zombie. There are also benched on either side of you. Look at the bench on your left, just ahead, and you'll find some bottles. One of them is a bottle of fine wine (50, Treasure Count: 1026). Now move down to the other side of the room where the corpse is. When you reach it, turn right. More bottles, this time two of them being valuable (50, 50, Treasure Count: 1076, 1126). Now, pick up the corpse...this is Brother Renault. Turn right, and move back to the other side of the room. Turn right, drop the corpse, open the door, pick up the corpse, and move through the door. Then turn left.

Move forward until you reach the next corridor, and turn right. Move forward towards the next area, which is water-logged.

You want to get to the area on the right in this room. Moving into the centre of the room could be risking detection, so you might want to move around the pillar to the right. However you do it, when you reach the right side you'll find a couple of steps leading up out of the water into a dark hall. Move into the hall until you reach a door. Drop the corpse, open the door, pick up the corpse, and move forward back into the spiral staircase area. Continue forward, taking the stairs up until you find a door on your right. Drop the corpse, open the door, pick up the corpse, and move into the next room.

This is the room where you dropped off the corpse of Brother Martello. Find this corpse, and drop off the body of Brother Renault in about the same place. Then turn left. Ahead, across a rather bright area, is a dark area, which you should be able to make out another door in. Move forward towards this door. Try to position yourself so you are completely hidden by the shadows.

[Note:  Once you've stopped, if you turn right and look on the floor, you'll find a book which you can read. It's not important to the mission, but it's interesting. Read it if you wish, then turn back to face the door again.]

Outside St. Yora's

SAVE YOUR GAME! It's very easy to make a mistake here, and you really don't want that. When you open this door, you will see what you will probably think is a Hammer Spirit. It's not...it's actually the "friendly" spirit of Brother Murus. Don't do anything to hurt him...because quite frankly, you can't hurt him, and you'll just alert others in the area to your presence. Also note that this is a patrol area...there are a minimum of two Zombies, a Hammer Spirit, and a Hammer Haunt that could be behind this door.

Open the door. Move forward until you reach the spirit of Brother Murus. He will start talking to you, mistaking you for a new Hammerite. While he's talking, you can continue on. Turn left and move down into the courtyard. Immediately, turn left again, and move forward until you reach the wall. Then turn right, and move forward. When you are able to turn left, do so, and move into the shadows. Now you wait.

SAVE YOUR GAME! Moving to this spot can sometimes take a while, due to the patrols which are in this area. Once you get here, saving your game prevents you from having to go through it all again.

From this point, you can destroy both the Hammer Spirit and the Hammer Haunt when they come by. Just wait for them to walk by, and use your Sword to backstab them. (Remember, the Spirit will need one additional sideswing before being destroyed.) Just be sure not to do it when another undead is too near, or you'll be discovered.

[Note:  If you face west from here, there's another small area to this courtyard. At the bottom of a dip is a small well or pool, within which is another Water Arrow you can grab. Do so if you wish, then return to the shadowy area mentioned above.]

SAVE YOUR GAME! With both of these undead taken care of, you'd probably rather they stay down. You should still be in, or very near to, the shadowy area described above. Turn so you are facing north, and move forward until you can turn right. Then do so, move forward towards a small set of steps you should see ahead. Climb them onto the walkway.

Now, we've got a bit of backtracking to do. As you backtrack, remember the path you take...you'll need to make this trip at least once more. Also, you may have to pause during this part, to avoid the undead. Turn right and move through the door ahead. Move over to the corpses you dropped, pick one up, and move back out onto the walkway you just left. Continue ahead...there's a bright light you can see ahead to the right. Turn into this area, then turn left. You should now be looking down a broken flight of steps, with Brother Murus at the bottom.

Lean forward over the steps, and drop the corpse so it falls all the way down to where Brother Murus is waiting. Make sure the corpse falls all the way down. Now go back, and fetch the other corpse you've been dragging around, and bring it here as well, giving it the same treatment. (Note: When you drop the corpses, be careful of the left side of the broken staircase. I think it's trapped...I've been killed there several times for no apparent reason.)

Once the second corpse has fallen, turn right around, move forward, turn right, and move forward back onto the walkway. Turn right this time, move forward a bit, then turn left. Ahead, at the end of the walkway, is a door leading into St. Yora's. However, the two patrolling Zombies move in and out through this way, so you may want to wait until the are both out before you go in. Down the length of the walkway on the right is a ledge. If you jump onto the ledge and duck, in most places you will be completely hidden.

When you're ready, move forward, open the door, and enter.

Inside St. Yora's

Once inside, there is a doorway you can go through in the wall to your left. Move through it, down the hall, and turn into the first room on the right. Move across the room to the other side, and at eye level you'll find a mantle with a gilded vase on it (100, Treasure Count: 1226). Now turn left, and move through the doorway ahead. In the hall, turn right and move forward. Go past the first opening on your right, then turn right at the next. There should be a flight of stairs up.

About halfway up these stairs is a dark area where you can hide, and still look into the floor above. Move into this dark area, and stop.

SAVE YOUR GAME! There are as many as three Zombies patrolling the upper floor (although it is usually just two). You can use your Holy Water to make Holy Water Arrows, and take them out if you wish...if you don't, moving around up here can be very difficult. Unfortunately, doing so will alert the Zombies below of your presence (yes, there are more). However, it is possible to successfully complete this part without using up your Holy Water. This walkthrough assumes that you are NOT using it.

Watch for the Zombies to go by, and when you are reasonably sure it's safe, move up to the top of the stairs and turn right. Move forward, and take the first right. Move through the hole in the wall ahead, and in the next room continue forward, then turn left. Move forward, and go through the door ahead. Continue forward through the hole in the wall ahead, then turn left. Ahead and to your right is a chest on the ground. Move over to it. Note that if you move against the wall which the chest rests against, you can find places where you are totally hidden. Do so.

SAVE YOUR GAME! Now that you're somewhat safe, I'm sure you'd rather not have to work your way back here again. The chest in this room is locked, and takes a little while to open. Pick the lock, and inside the chest you'll find a Rosary. (If any Zombies come by while you're doing this, move back into your dark hiding spot.)

There is an exit from this room directly opposite the chest you found. When the coast is clear, move through that exit, and turn right. Move forward, going through the open area, and when you find a doorway on your right, stop. Turn right to face it. It should be blocked off by rubble.

In the room you're looking into is a chest. You may also note that, if you're standing back away from the door a bit, you are completely hidden. From this spot, you can lean forward and open the chest. Inside is a purse (100, Treasure Count: 1326). Also, if you turn slightly left and lean forward, there is a chest in the adjacent room that you can open. It contains a worthless wooden bowl, but if necessary you can throw it away from you, making enough noise to distract the undead while you slip away.

Once you have the purse, turn right around. The wall across from you has a door to your left and a doorway to your right. While both paths will eventually take you to the same place, it's probably easiest to take the doorway on the right. Do so, and in the next room turn left. Move ahead through the hole in the wall, and turn right. Move forward to the other side of the room. At the doorway, turn right, and move through the door ahead of you. Continue through this room, and go through the hole in the wall at the other end.

This next room is an altar room of some time. Resting on the altar are three Water Arrows.

From the hole in the wall you entered through, turn right, move forward, then turn left. Move forward, and at the end turn right.

SAVE YOUR GAME! If you've alerted the Zombies below to your presence, this part may prove difficult. If necessary, run around dodging Zombies to complete this part.

Move forward, then turn right. Move down these stairs to the room below. BE CAREFUL! Ahead of you at the bottom of the stairs the ceiling has collapsed, blocking passage into the next room. However, you can still see through it, and so can the Zombies who may be patrolling beyond it.

At the bottom of the stairs, move forward, and turn right when you can. Move forward a bit, then turn right. Move forward into the kitchen.

Immediately inside, turn left. Move forward to the other end of the room. There is an old fireplace against the far wall. Look inside it to the left, and you'll find a golden goblet (25, Treasure Count: 1351). Now turn right around. In the centre of the kitchen is an "island". From this point, you should see a golden plate on the floor by this island. Move over and grab it (50, Treasure Count: 1401).

Once you've gotten these two treasures, find the exit from this room and go through it. Then turn right, and move forward into the next room.

Uh-oh, you've awakened a Zombie! Possibly two, actually, if they weren't already awake. If you turn slightly to the left, you'll see a Zombie shuffling your way. He was standing in an alcove which is just behind him now. Wait for him to come closer, then run around him and move into his alcove. On the floor you'll find another gold plate (50, Treasure Count: 1451).

[Note:  There is a table in the centre of this room that has a Healing Potion resting on it.]

Once you've got the plate, turn right around and move to the far end of the room. This will bring you to the doorway you originally entered this room from. Turn right and move forward out of this room, continuing into the next room. Directly across from you on the far wall is a door. Move through the door.

The Cloister Area

Move down the stairs ahead of you. Don't worry about that apparition ahead...that's Brother Murus again. When you reach the bottom of the stairs, continue forward into the dark area, then stop.

SAVE YOUR GAME! If any of those Zombies decide to follow you, at least you'll be hidden in the darkness. Now move forward until you trigger Brother Murus' speech. He still thinks you're new acolyte. He'll talk to you for a while, and offer to help you escape in exchange for helping him. At this point, your mission objectives will change to the following:

  1. Grab the Eye. (Checked)
  2. Aid the ghost of Brother Murus in order to escape.
  3. Leave the Cathedral area.

What he asks you to do now is dependent upon what you have done so far. Here is a list of everything he will ask you to do:

  1. Find his Rosary Beads.
  2. Get a Holy Symbol.
  3. Get his Prayer Book.
  4. Get his Candle.
  5. Meet him in the graveyard to perform a burial ritual.
  6. Bury the body of Brother Renault.
  7. Bury the body of Brother Martello.
  8. Destroy all of the remaining Hammer Haunts.

Quite a shopping list, isn't it? At this point, you already have his Rosary Beads, so he will ask you to next to find a Holy Symbol. Alas, as he suggests, you will need to make it.

[Note:  I am unsure in which order he asks you for the Prayer Book and Candle. This list comes from another source, and didn't specify, but did have at least two items out of order.]

Okay, once you're finished listening to Brother Long-Winded, turn so your back is to the stairs you just used. Ahead, just around the corner, you should be able to see an exit into another area. Move through that exit, being VERY careful to stay in the shadows.

This next area is a major patrol area. There is a Hammer Spirit, several Zombies (at least two), and a total of four Hammer Haunts. Occasionally, this area will be clear of undead for a short time. It is at one of those times you should make your move.

From this point (the entrance to this area), you should see directly across from you a doorway into another building. Just to the left of this, against that building's wall, is a shadowy area you can hide in.

Once you've made it into this shadowy area, turn so that you have the wall on your right. This part is a bit dangerous, so you may wish to save, if you made it this far, before continuing. Move forward, and turn right when you're able. Then push forward again, sticking to the right side of the passage. You'll eventually run into another wall. Turn left and you'll see a gate. This is where you want to be.

SAVE YOUR GAME! This spot is ideal for Hammer Haunt Hunting. They all tend to come through this way sooner or later. As each one does, you can backstab them. The Hammer Spirit also comes this way, as well as the Zombies. Ignore the Zombies, at least for now, since they are slow and you can run around them easily.

[Note:  The last time I played this, only three Haunts came by. I had to hunt the last one down myself. If he doesn't come by, look around and you'll eventually find him. Although he may not be stuck in the same place in your game as he was in mine, I found him stuck on the lift in St. Jenel's. Someone has also told me that he can sometimes be found within the Cemetery.]

SAVE YOUR GAME! Now that all those undead are down, you'd rather not have to go through all that again.

Turn so that the nearby gate is on your right, and move forward. Continue forward as far as you can, until you eventually come to a door. This is the door to the Tennor Factory. Go through the door.

[Note:  It's possible that there are Zombies wandering around inside any of these buildings. Other undead as well, if you didn't take care of them all already. Proceed with caution.]

St. Tennor's Factory

Inside, turn right about 45 degrees, and move forward to the opposite corner. Then turn left and move through the exit. In the hall beyond, turn left, move forward, then turn right and move into the room ahead.

Interesting room, no? This is where you will make your Holy Symbol. On the wall to your left is a shelf, on top of which sits three molds. Underneath the shelf are three more molds. The one you want is on the floor, the one on the right (as you face them). Pick it up.

Now turn to face the large cauldron. In front of it are two levels, and in between these levers is a "grip" on the floor. Place the mold on the grip. Now operate the lever on the left to close the mold, then the lever on the right to tip the cauldron and pour molten metal into the mold. When the process is completed, operate the left lever again to open the mold, then look inside it to find your Holy Symbol. Take it.

SAVE YOUR GAME! Once again, something you won't want to repeat if you're caught now. Turn around and leave the room the way you came, and turn left. Move down this hallway into the next room. Directly ahead, almost right in front of you, there should be another doorway. Move through the doorway, then turn right. Move forward a bit, then turn left. Move into this large room, moving all the way to the other side. You'll find a set of stairs there leading up. Take them all the way to the top. Continue forward down this metal walkway. Soon it will slope upwards and change to stonework flooring again. Ahead is a window, in front of which is some sort of contraption. Move over to the contraption, and on the floor behind it (against the wall) you'll find a silver nugget (50, Treasure Count: 1501). Now turn right around. Move forward, then turn left.

Move forward. You'll shortly come to a doorway on your left. Go through it. Inside you'll find two Fire Arrows on the floor to the left of the altar (as you face it). Then turn until you can find the exit again, and leave this room.

Back in the hall, turn left and move forward as far as you can. Then turn right. Ahead is a ramp leading up and to the right. Move onto the ramp, turn right, and move forward. Turn left when you have to, and move forward until you reach a wooden crate blocking your path. Pick it up. (Note: Be careful here...you may be seen by any undead that happen to have wandered into the room below.) Once you are carrying the crate, continue forward until this walkway ends. Ahead of you is a sloping metal chute.

SAVE YOUR GAME! If you screw this up, at least you won't have anything to repeat. From your position here, jump over to land on the metal chute. (Note: If any undead are nearby, they WILL hear you!) Then turn left, crouch, and move forward to the end of the chute, dropping into the yard below. Once you're back on the ground, drop the crate you are carrying here at the base of the chute.

With your back to the chute, turn left, and move forward until you are standing in front of the workshed. Then turn left so you are facing the workshed, and move BACKWARDS. When you are a reasonable distance back, run forward and jump, mantling up to the roof. Here you'll find Brother Murus' Candle, and a purse (100, Treasure Count: 1601). Grab them both.

Turn around, and move forward, falling down to the pavement below. Then turn right, move forward until you have the chute on your right. Turn right, facing the chute.

SAVE YOUR GAME! By far one of the most frustrating and time-consuming exercises of the game. I thoroughly hate this part.

Jump onto the crate, then jump into the chute. You'll make a loud noise when you do, and any nearby undead will hear you. Climb to the top of the chute, then jump out to land on the floor in the lower room.

Turn so you are facing along the length of the room, and move forward to the end. Turn right, move forward, turn left, and move forward through the doorway. Then turn left. There's a metal plate on the ground. Move forward and stand on it.

[Note:  If you find that jumping back up the chute is too difficult (and believe me, I know it is!) there is another alternative, though it's slightly more dangerous. Once you fall off the roof of the workshed, turn right and move forward until you reach the wall. Then turn right, move forward, and jump on the ladder. Climb the ladder to the top, then move forward and fall down to the ground below. Move forward and turn right, then continue forward until you reach the gate. Open it, and move forward back into the main Cloister area. Almost immediately to your right will be the door back into the Tennor Factory. Move through it. Turn about 45 degrees to the right, and move forward to the opposite corner. Turn left and move forward into the hallway. Turn right, move forward, then turn right again. The metal plate should be ahead of you. Move to stand on it.]

Turn right, and you'll find a panel on the wall. Push the lower button, and the metal plate you're standing on will start to take you downwards. Once the platform stops moving, turn left.

The Tunnels, Part One

SAVE YOUR GAME! There's a Zombie roaming around down here. Move forward, then turn left. Move forward and turn right. Move forward again, and take the first left you come to. Enter the room ahead.

In front of you is a large mural on the opposite wall. Look at the top. Running along the very top, above the gold trim, is a series of circles. The one on the far right is a hidden button. In order to press it, turn right and move to the top of the steps ahead. Then turn left to face the mural again. Move as close as you can to it without falling off the steps, then lean forward. You will then be able to press the button.

Once you've pressed it, turn left. The mural on the other wall has started to move away from you. Once it's moved far enough for you to get around it, you can move into the secret room beyond. In here you'll find a bench which holds a vial of Holy Water, an Explosive Mine, and two Moss Arrows. A chest on the floor holds four Water Arrows. Take what you like, then leave the room the way you came in.

Back in the mural room, move forward, across the room and through the exit opposite you. Continue forward, then turn left. Move forward until you find another metal plate on the ground. Stand on it. Then turn to the right to find the panel to operate this lift.

St. Vale's Library

SAVE YOUR GAME! You may get surprised at the top of this lift. Press the bottom button, and the lift will take you to the top. Once there, turn right until you find a small ramp leading upwards.

Move onto the ramp and climb it. Ahead to the left is an exit. To your right is an altar. If you look down at the ground here, against the altar is a Healing Potion. Take it, if you wish.

Move forward and turn left, moving through the exit and into the large library. Continue forward until you find a table in the centre of the room. Jump onto the table, then turn left. Run and jump, and mantle up onto the next level of the library.

Turn left, and move forward until you find a book on the floor. Read this book. It is the Book that Brother Murus wants you to find. After reading it, it will appear in your inventory.

As long as the coast is clear, you should have no trouble leaving the library. Continue forward, moving around the chair ahead, and drop off the edge back onto the ground floor. Move forward through the exit ahead, and turn left. Move forward, down the ramp, and turn right until you see the metal plate on the floor. Move onto the metal plate, and turn right to find the panel which operates the lift.

The Tunnels, Part Two

SAVE YOUR GAME! That wandering Zombie below may be nearby when you descend. Press the lower button on the panel, and ride back down to the tunnels. Once there, turn so you are looking down a long hall. Move forward down this hall, until you can no longer go forward. Then turn right. Move forward, and take the first left. Forward again until you no longer can, then turn right. Forward, then left. Careful now...you should hear the rattling chains of a nearby Hammer Haunt.

Move forward into the dark area ahead, then turn right. There is a small passage in front of you. Move forward, staying in the shadows, until you can get a good view of the room beyond. There's a Hammer Haunt patrolling within this room. Wait here until the Haunt comes close to you. He will turn around and repeat his patrol, at which time you should move into the room behind him and backstab him.

Continue forward, turning left when you're able. Move forward until you can turn right, then do so. Move forward, turning right again when you can. Continue forward. Partway down this aisle, turn left. The shelf here holds a silver nugget (50, Treasure Count: 1651). Turn right and continue moving down the aisle. When you are able to turn left, do so, and move over to the chest on the shelf at the end. Open it to get another vial of Holy Water. Just to the left of the chest (as you face it) is another Healing Potion.

Turn right around, and move forward. Directly across from the chest is a shelf which holds a diamond (100, Treasure Count: 1751). Once you have it, turn right and move forward until you can turn left. Do so, move forward a bit, then turn left again. Move forward down this aisle, and turn right when you're able. Move forward a bit, turn right, and move forward until you reach a passage on your left. Turn into this passage.

SAVE YOUR GAME! Remember, that roaming Zombie is still lurking about. Move forward into the hallway ahead. Turn left.

[Note:  If you want a few more Water Arrows, turn right. Move forward and you'll find a lift platform which is already raised. Move forward so you can press the lower button to bring the lift down, then move onto it, and press the button to bring you up to the top. In this room you'll find a pool, which holds three more Water Arrows. If you want them, grab them, then move back to the platform, ride it down again, then move back down the hallway until you have the passage on your left again.]

Move forward, and turn right when you have to. Move down this passage ahead, and turn right when you're able to. Move forward until you no longer can, and turn right again. Move forward, turning right once again when you can. Move forward, stopping when you come to a metal plate on the floor. Turn right, jump onto the ladder, and climb up. At the top, turn right and jump off the ladder onto the floor. (Try to land as far to the right as possible.)

St. Jenel's

SAVE YOUR GAME! There's a Zombie nearby. You should be facing with a wall to your right and an altar ahead. Move forward, keeping to the right, until you hit the decorative tile floor around the altar. On the floor beside the altar (on this side) are three Moss Arrows, if you want them.

Turn left, so the altar is ahead and to your right. Move forward to the door you see ahead. Pick the lock on the door and move into the dark room beyond. Climb the stairs immediately in front of you to the first landing (where the stairs change direction). On the floor here you'll find a Moss Arrow and a Fire Arrow. Now turn right, and move up the stairs, following them as you can. They empty into a room that resembles a small, personal observatory.

At the top of the stairs, turn right. Ahead and to the right is a tub of water. Move over to the tub, select your Holy Symbol, and place it within the water. This will bless it. Retrieve the Holy Symbol, then turn right around and make your way back to the stairs. Move down the stairs all the way to the bottom. (Watch yourself! I misplaced step and you could get hurt!) At the bottom, go through the door ahead.

SAVE YOUR GAME! Time to take out a Zombie or two, and this part can be a bit tricky. Turn right. You will be facing a wall with several doors placed in it. The one you want is the second one in from the left. Before you do anything however, ready your Water Arrows, and get a Holy Water vial out. Then move over right in front of the door, then quickly back away.

The Zombie inside has been alerted by your nearness, and come out to investigate. Use the Holy Water, and destroy this Zombie with your Holy Water Arrows. Once he's down, move into the alcove he just vacated, and look on the floor to find a golden hammer (75, Treasure Count: 1826). Turn right around and move forward, exiting this alcove. Turn left, and move all the way down to the far end, stepping onto the lift. On the wall directly ahead is a button.

SAVE YOUR GAME! After dealing with that Zombie, there's another one to deal with in the next room. If you're fast enough, the Holy Water will last long enough to destroy it as well.

Press the button, and the lift will raise you to the ground level. As it rises, turn left.

At the top, you will be facing a flight of steps slightly ahead, leading downwards. There is also an opening to your left, which could have a wandering undead or two within. Move forward, but when you reach the top of the stairs, turn left and move onto the platform here. Move down it a ways, then turn right, and move forward so you can see down into the room below. When you find the Zombie, let loose with your Holy Water Arrows.

Once the way is clear, drop down into the room below. On the table in the centre is a gilded vase (50, Treasure Count: 1876). Turn around until you can see the chest in this room. Open it to get the cemetery Key.

SAVE YOUR GAME! You're almost done now. Turn left, and move over to the stairs. Turn right to face then, and climb them up to the top. Move forward, and turn right at the lift. Move forward into this room. (Careful, if there are no undead in here, they can come in through a door ahead!)

Within this room are two piles of bones. When you're able to turn left, do so, move over to the pile directly ahead, and search the remains to find another golden hammer (75, Treasure Count: 1951).

Turn right until you are facing the doors in this room. Move towards them...there should be one on your left and one on your right when you reach them and face the corner. Move through the one on the right.

Inside this room, turn right and move all the way down to the other side. On the shelving unit is a stack of gold coins (25, Treasure Count: 1976).

SAVE YOUR GAME! You're about to re-enter the Cloister area. Once you have the coins, turn right around, move forward, and turn left. Move through the door ahead back into the previous room.

The Burial

Immediately in this room, turn right, and open the door in front of you. Move forward and you're back on the street in the main Cloister area. Directly across from you is the entrance to the Cloister, where you dropped off the two corpses earlier and had Brother Murus start to give you odd jobs.

Move forward through that archway. Brother Murus is back, and he'll congratulate you, then tell you to meet him in the cemetery to perform "the ritual of consecration".

Pick up the body of Brother Martello, then turn right around and move back into the Cloister. Then turn left, and move forward until you come to a gate. Drop the body, open the gate, pick up the body, and move forward. Continue down this long street. Ahead you'll soon see a pair of gates leading to the cemetery. Drop the corpse here, just outside the lit area in front of the gates.

SAVE YOUR GAME! There are four Zombies within the cemetery, and the ritual you need to perform is rather lengthy. You will probably need to take them all out before beginning. Otherwise the ceremony may be rudely interrupted.

Unlock the gates of the cemetery. Then ready your Water Arrows and Holy Water. Go inside, and you should be set upon shortly by some Zombies. Wait until you are actually near a Zombie to use your Holy Water, to make it (effectively) last longer for you. (With luck, you will still have two vials of Holy Water left. You may need them both. If not, you may have to resort to using some Fire Arrows or Mines to finish the last ones off.)

SAVE YOUR GAME! Now that they are all dealt with, you can continue with your task. You'll need to find Brother Murus' grave. From the gates (with your back to them), you can find it thusly:

Move forward, and slightly to the left. Ahead you'll see a doorway. Move through it. Then turn right, and move forward, through the archway you'll find ahead. The gravestone here marks the grave of Brother Murus. (Another dead giveaway was probably the fact that his spirit is hovering nearby.)

Move close enough to Brother Murus to start him talking. Follow his instructions: Wave the Rosary Beads over his grave, place the Candle on top of the tombstone, read the prayer from the Prayer Book, then touch his tombstone with the Blessed Holy Symbol.

At last, Brother Murus can rest. But not peacefully. He won't be satisfied until you've buried his two friends, Brother Renault and Brother Martello.

SAVE YOUR GAME! You're really in no real danger anymore, but why take chances?

Before putting the other two Brothers to rest, turn around so your back is to Brother Murus' grave. Then turn slightly to the left. Move forward to the far corner of this area. There is a tombstone there, and on the ground in front of it is a golden hammer (75, Treasure Count: 2051). Once you have it, turn right around and move back to the grave of Brother Murus.

Turn right to face the archway you came through to get here. Move forward through the archway, and continue forward until you can turn left. Do so, and move through the archway ahead. Then turn slightly left, and move forward towards the cemetery gates. Move through them.

Turn right, move forward, then turn left. Move down this street, and go through the gate at the end. Continue forward past the door on your right, until you come to the passage that leads out of the Cloister area. Turn right down that passage, and move forward. When you reach the body of Brother Renault, pick him up.

Turn right around, and move forward back into the Cloister. Turn left, move forward to the gate. Drop the body, open the gate, pick up the body, and continue forward. You'll soon come back to the cemetery gates. Drop the body, open the gate, pick up the body, and re-enter the Cemetery.

Within the Cemetery, turn right and move through the archway ahead. Continue moving forward until you can see the spirit of Brother Murus. He will be hovering near the grave which has been prepared for Brother Renault. Move over to that grave, and drop Brother Renault into it. You'll then hear the ghostly voice of Brother Renault thanking you. He'll also tell you about that secret area in the tunnels which you've already found. Once he's finished his thanks, move over to Brother Murus. He'll now ask you to bury Brother Martello.

Stand in front of the grave of Brother Renault, so you are facing the tombstone, then turn right around. Move forward until you reach a tombstone against the wall, and look at the ground. There's a golden hammer here (75, Treasure Count: 2126). Now turn right, and move forward, going through the archway ahead. Once you've done that, turn left and move through the Cemetery gates again.

Out here is where you left the body of Brother Martello. Find it, pick it up, and move back into the Cemetery. (If the gates close on you again, then drop the body, open them, pick up the body, and then move into the Cemetery.) Inside, move forward and slightly to the left. Ahead is an archway. Move through it. When you do, you'll see Brother Murus floating near another open grave. Move towards it, and drop Brother Martello into it.

Once that is done, one of two things will happen. Either Brother Murus will present you with a key (it will float in the air, even after he leaves), or he'll tell you to destroy the rest of the Hammer Haunts in the area. If you haven't done so already, you'll have to hunt the rest down. When you do, Brother Murus will be waiting for you by the Cemetery gates.

[Note:  There are a total of nine Hammer Haunts in this mission. Three in the Cathedral, one in the area of St. Yora's, four which patrol the Cloister area, and one in the tunnels below.]

This walkthrough is assuming you have destroyed all the Haunts by this point. So grab the key from Brother Murus, and turn right around. Move forward, through the archway ahead. Then turn slightly left and move forward to the Cemetery gates. Go through them.

Escaping

SAVE YOUR GAME! You're going to enter an area which is still patrolled shortly. Turn right, move forward a bit, then turn left. Move down this long street, going through the gate at the end. Continue forward into the main Cloister area, until you find the passage on the right which originally led you into this area. Turn right and move down this passage.

Turn left. You will be facing the broken steps where you dropped the bodies long ago. Move against them, and mantle up (it may take some maneouvreing to find the correct spot to do this from). Then move forward to the top of the stairs, and turn right. Move forward into the next area (St. Yora's), and turn left.

[Note:  There may still be patrolling Zombies in this area!]

Move forward and go through the door ahead. Continue into the room beyond, and turn right when you're able. There will be a door ahead on the right. Move through it into the stairwell, and take the stairs all the way to the top. Move through the door you find there.

In this room, turn left and move forward. There is a door ahead on the left. Unlock it with the key that Brother Murus gave you, and move inside.

On a shelf in this room, directly in front of you, is a large device. Pick it up...it's an Explosive Charge. Just to the left of it are the instructions for its use. Also on the shelf, to the right, is a Fire Arrow.

[NOTE:  If you are going to take out any of the patrolling Zombies in St. Yora's, be sure to have a Fire Arrow left over, otherwise you will not be able to escape!]

Turn right around, and leave through the door you came in. Turn right, and move forward. The door ahead on your right leads back to the stairwell. Open it, and move into the stairwell. Take the stairs down, going past one door, and going through the next one.

Turn left and move forward. When you can, turn left again. Move forward to the door ahead.

SAVE YOUR GAME! Zombies patrol beyond this door! Move through the door. Continue forward, and turn right when you get the chance. Move forward, turn left, and move forward again, dropping down to the area below. Turn right and move forward through the passage back into the Cloister area.

Ahead of you is the entrance to St. Jenel's. Look to the left of that, and you'll see a passage leading out of this area. Move towards that passage, and take it. (This is where I suggested you ambush Hammer Haunts earlier.) Turn left at the end, and go through the gate. Then turn right.

Ahead of you you should see two large double doors. These are the doors to escape the Cloister. Move up to them, and place the Explosive Charge against them. Then move WAY back, and shoot a Fire Arrow at the Charge. The explosion will knock the gates open. Then run through the gates. At this point, the Eye will speak to you again:

"Now you have your precious Eye...what do you hope to do with me?"

Congratulations! You've stolen The Eye for Constantine!