Credits
Since the first posting, I have received some emails from readers of this FAQ. Some offering encouragement for continuation, others with questions, and the occasional one with advice or further information. This is the spot where I will be acknowledging their input (sort of a "Contributors" section).
Anyone who has seen previous versions of this FAQ will note that this section has undergone a change. Previously, I was listing each individual's advice separately here, and giving them the credit immediately following. There have been many who have contributed so much, however, that it would be impossible to continue maintaining this section in that manner.
Instead, each person's information is incorporated directly into the FAQ, in the relevant position. That person will be credited here, and a BRIEF note (as opposed to the entire email) on what they contributed will be listed.
If you send me any information that you feel might be included in this FAQ, to save time please include the following information with your tidbit of knowledge:
- If you want to be credited or not.
- What name you would like me to use to credit you.
- If it's okay to include your email address in the credit.
Due to the great number of emails I receive with suggestions/help/etc., I instituted a new policy regarding this: any email that contains something which obviously has a good chance of being incorporated into the FAQ which does NOT have the above information will be assumed to have answered "No" to question #1. (Due to this new policy, the FIRST person I receive an email from with new information will receive the credit...this is in cases of more than one person sending me the same information.)
- Ability to run in the beginning of "Lord Bafford's Manor"
- Disabling sensors in Cragscleft Prison
James Sterrett
- Provide an opening phrase I had missed for the FAQ's intro
- Secret Area in Training Mission only available at Expert level
- Answered "Healing Potion" experiment in the Training Mission
- Ability to kill Spiders in Lord Bafford's Manor on Expert level
- Drowning Zombies in Cragscleft won't work in the upgrade (original game)
- Climbing-down-the-ladder experiment in Cragscleft
- Entering the prison level of Cragscleft without taking out the first two guards
- How to blackjack the Hammerite Priest in the area past the Barracks sign (Cragscleft)
- Information about the scroll in the study in Cragscleft
- Jumping in the Bonehoard without a Speed Potion
- Destroying the Guardian with a Fire Arrow in the Bonehoard
- Return to Farkus' shop after trailing the Assassins (Assassins)
- Alternate route via waterway into Ramirez' (Assassins)
- Prompted me to re-write several mission walkthroughs
- Revealed that Flash Bombs are weapons against undead
- Revealed you can blackjack Burricks
- Provided information on Hammer Spirits and Hammer Haunts
- Provided information on Mines
Corny
- Provided information on getting on the balcony and roof in the Training Mission
Taxa
- Revealed the secret passage in Lord Bafford's Manor
- Hint about drowning Spiders in Lord Bafford's Manor
- Using a skull unnecessary to get gem in the Bonehoard (original game)
- Run PAST the Guardian in the Bonehoard
- Showed Assassins take alternate routes (Assassins)
- How to bypass the long metal ramp in Assassins
- Falling off ladder doesn't alert the guards in Assassins
- Alert causes a guard to be with Ramirez in Assassins
- Improved information on blackjacking humans
- Improved information on meleeing with Burricks
- Showed how to blackjack the first guard inside Lord Bafford's Manor more expeditiously
- Dispersing Fly Swarms from around Zombies with Water Arrows
Alex Powell
- Revealed that a guard in Cragscleft had a potion to pickpocket (original game)
- Revealed Broadhead Arrows are effective against Fire Elementals
- Revealed you can outrun your Fire Arrows
- Provided further information regarding Moss Arrows
- Revealed that Craymen are immune to lava
- Provided alternate entrance to Ramirez' mansion (Assassins)
- Sent the fixed dialogue for the second cutscene (Payment)
- Provided The Trickster's dialogue for the final ritual
- "chain reaction" with Explosive Mines