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Saturday, October 12th

Sunday, October 13th

Monday, October 14th


Scratches Last Visit Walkthrough


This walkthrough will help you through those moments when doing "things just as you would if you were there", as the manual suggests, leaves you frustrated and angry that you spent your hard-earned cash on this less-than-perfect game and leaves you wondering just what the hell the designers were thinking. (Of course, it's not all bad - read my review for more info.)

Before you even start the game, go to the game directory and delete scream_splash.exe. It's an annoying and unnecessary splash screen that displays when you start the game and when you exit. (Of course, you will then probably want to create a new shortcut to scream.exe, found in the same directory, which is the actual game executable.)

Save often to avoid crashes (especially before using the phone). Those of you with slick new pc's may not have this problem, but my 8-year-old Dell DimensionTM Desktop really struggled with this game. At times, I wished there were a way to turn the sound off, because that's what really hogged my memory.

Whenever you fire up the game, go to the main menu and make sure hints are turned on. (I was under the impression that they reverted back to the default OFF whenever you exited the game, but I've since discovered that only happens after the game crashes.)

I recommend turning slideshow mode OFF, and leaving the alternate controls ON. I also preferred the gamma correction set to MEDIUM.

Saturday, October 12th

Guest Room

Foyer (a.k.a. Entrance Hall)

Kitchen

Servant's Quarters (a.k.a. Maid's Room)

First Floor Hallway

Basement

Dining Room

Study

Parlor (a.k.a. Living Room)

Master Bedroom

Gallery

Bathroom

Third Floor

Attic

Saturday Evening


Sunday, October 13th

Master Bedroom

Third Floor

Tower

Secret Room

Gallery

Guest Room

Gallery

Guest Room

Basement


Monday, October 14th

Garage

Basement

Master Bedroom

Gallery

Greenhouse

Pool of Water

Study

Crypt

Study...Again

  • The Blackwood child's name was "Robin" ("R" from the crypt + "OBIN" from the wooden blocks in the nursery). Using the numbers from the wooden blocks, the combination is 59097. (The "O" block on the floor was upside down.)
  • The box opens. To remove the drawer, click on it in the following sequence: Center, Bottom, Right, Left (hear a noise), Center twice, Bottom, Right. Click anywhere on the drawer to lift it out. Voilà.
  • Get the ornate key from inside.

Chapel

Back to the House

Garage

Making the Amulet

Basement


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Walkthrough © 2009 margotbean.